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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Sun Apr 30, 2006 11:11 pm Post subject: The answer to a life long question... |
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I finally figured out the answer to a life long question.
Let me explain..
I was working on a level in UnrealEd, and it had warps in it.
Via the 'WarpZoneInfo'. You guys all know what that is, right?
Anyways, I'm playing in the level, and it kind of looks like this:
+----==------+
| XXXXXXXXX|
| XXXXXXXXX|
+----==------+ (forgive the crappiness)
The == are warps.
The X's are just normal floor. I had to put those
in, because spaces didn't work for some reason.
I was standing there, and I shot in one of the teleporters,
and watched it come out of the other one and go back in the first
one over and over. Until it blew up in midair.
Then I was playing in a different part of the level, which has a warp
'door' . What I mean by that, is the kind of warps that are in levels like
DMRadikus. That is in fact, what all the warps in my level are like.
Okay, I shot alternate fire of the asmd, and it went through. duh.
Then I shot normal fire. It didn't go through, and it blew up behind the door.
So i'm sitting there wondering, "what the heck was Epic thinking?
That's crap for when playing DM."
So I started to think, and I thought back to about 3 paragraphs ago.
When I shought through the warp and it kept going and going and going,
and never hitting anything.
Then I thought, "what would happer if a trace hit (like when the Automag shoots)
went through that?"
Well, it could do 1 of 2 things:
Just not hit anything, or hit the side of the door if you shot it at a slight angle.
Or, Cause one of those infinite recursion errors and completely crash Unreal.
Probably the latter.
So, since warps were used quite a bit, they thought, "Let's just remove this, so
we don't end up crashing our game wnever we play co-op or DM or any other gametype,
and so that the Unreal community wouldn't have to release a patch and
curse at us over and over for having a buggy game"
So now, instead of complaining about not being able to shoot someone with
the minigun through a warp in DMRadikus, thank Epic for removing that feature
and therefore making Unreal a much less buggy game.
And that concludes my story.
So people, now you know why trace hits can't go through warps.
In case you didn't already know. _________________
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SoulReaver
Joined: 15 May 2004 Posts: 162
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Wed May 03, 2006 7:04 am Post subject: |
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I don't get it.
Wait for UnrealUpgrade to finish, these weapons are supposed to work fine through warp zones and stuff. |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Wed May 03, 2006 8:31 am Post subject: |
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not really, these weapons dont spawn an projectile class but trace down the hit location and spawn an ring explosion there or whatever, thats why it will hit the inside of the warpzone wall, you would need a modified weapon or warpzone if you want to fix it i guess _________________ Before asking, try the Unreal wiki here.
------------------------------
New UT3 Community site. |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Thu May 04, 2006 6:16 am Post subject: |
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Guess what I just said. UnrealUpgrade will have "fixed weapons". |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sat May 06, 2006 6:26 am Post subject: Re: The answer to a life long question... |
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Cheese wrote: | When I shought through the warp and it kept going and going and going,
and never hitting anything.
Then I thought, "what would happer if a trace hit (like when the Automag shoots)
went through that?"
Well, it could do 1 of 2 things:
Just not hit anything, or hit the side of the door if you shot it at a slight angle.
Or, Cause one of those infinite recursion errors and completely crash Unreal.
Probably the latter. |
If the trace is continuous when traveling the warp in such a scenario then it would eventually stop. There is an internal maximum limit of about 9999 UUnits to prevent it from being able to go infinitely. You can confirm the limit easily by shooting your rifle in TheSunspire at a wall very far away and notice the hitwall effect not spawning.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Pollo Jack
Joined: 27 Aug 2005 Posts: 47
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Posted: Mon May 08, 2006 12:28 pm Post subject: |
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Dont put warps directly across from eachther? |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri May 19, 2006 6:29 am Post subject: |
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heres a question for you guys.. What year does unreal 1 and RTNP take place in ? Never figured that one out my self. _________________ Long live Unreal! -Hybrid
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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Tue May 23, 2006 12:15 am Post subject: |
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Unreal takes place at April 30, 1998.
RTNP takes place at May 31, 1999.
Why, you ask?
Those are the release dates of Unreal and RTNP mission pack _________________
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Tue May 23, 2006 5:51 am Post subject: |
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INGAME. UT99 takes place in 2291....Human skaarj war is 2215. ISV Kran is a warship against skaarj. Now, there is a survivor from the ISV kran is fighting in the tournament. any ideas? _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sat May 27, 2006 1:14 pm Post subject: |
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That is probly a way to cause bugs in servers. Or crash servers.. What do you think? _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Unpunished
Joined: 05 Jun 2006 Posts: 7
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Posted: Mon Jun 05, 2006 3:38 am Post subject: |
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Hybrid wrote: | ISV Kran is a warship against skaarj. Now, there is a survivor from the ISV kran is fighting in the tournament. any ideas? |
this is a trans message from dark arena:
Log: I must try to find a way out of this place. The lizard men in charge here are strangely barbaric given the technological advancement implied by their weapons. It may be harder to fool them than I first thought, but I must make the attempt.
and this is a trans message from deck 4 of the kran:
Log: If you're reading my log entry I am probably dead and our ship has been overrun by aliens called "Skaarj". Your only hope is to destroy the Gold Containment Cores, Re-activate the Engines and get to the Deck 1 transporters.
those logs show that the humans didn't know what the skaarj were; which means the kran probably wasn't a warship |
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