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Server crash

 
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Anarchyfps



Joined: 21 Sep 2006
Posts: 19

PostPosted: Thu Sep 21, 2006 4:58 pm    Post subject: Server crash Reply with quote

Hey guys my server crashed and i need to know what happened to it
here's the log
JCoopZ: All inventory from pickledegg is accepted
JCoopZ: LOGIN COMPLETE: pickledegg -- IP Address: 87.65.64.37
JCoopZ: PostLogin(): Score entry added: 1 pickledegg
JCoopZ: Current Score Table contents:
JCoopZ: 0: Anarchy
JCoopZ: 1: pickledegg
DevNet: Join succeeded: pickledegg
Nephthys: 2006/09/21 16:45:07: In: 87.65.64.37:3352: pickledegg pickledegg
JCoopZ: ** Player: pickledegg -- LocalID: -37533382 -- PlayerUID: 374272040
JCoopZ: Client corrections applied to: pickledegg
DevNet: Level server received: NETSPEED 4250
Log: Client netspeed is 4250
ChatLog: Anarchy: ---Hello---
ChatLog: pickledegg: hey
JCoopZ: Fabricate UnrealI.minigun
JCoopZ: Fabricate UnrealI.flakcannon
JCoopZ: Fabricate UnrealI.eightball
JCoopZ: Fabricate UnrealI.asmd
JCoopZ: Fabricate UnrealI.rifle
JCoopZ: Fabricate UnrealI.gesbiorifle
JCoopZ: Fabricate UnrealI.razorjack
JCoopZ: Fabricate UnrealI.stinger
ChatLog: Anarchy: yay
Nephthys: 2006/09/21 16:45:36: NptServerQuery: DRQA attack started: 20 requests / 0.901337 seconds
Critical: appError called:
Critical: NptServerQuery ceremony.NptServerQuery0 (Function Nephthys.NptServerQuery.ReceivedText:0091) Unknown code token 12
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::execClassContext
Critical: (NptServerQuery ceremony.NptServerQuery0 @ Function Nephthys.NptServerQuery.ReceivedText : 0091)
Critical: UObject::ProcessEvent
Critical: (NptServerQuery ceremony.NptServerQuery0, Function Nephthys.NptServerQuery.ReceivedText)
Critical: AUdpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/21/06 16:45:36
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Thu Sep 21, 2006 5:28 pm    Post subject: Reply with quote

Im not realy into the deep matter of Nepthys, but that DRQA (Distributed Repetative Query Attack) has done it i think, maybe you should sharpen your security settings in Nepthys?

Code:
NptServerQuery ceremony.NptServerQuery0 (Function Nephthys.NptServerQuery.ReceivedText:0091) Unknown code token 12


You should check the manual or ask Zora about it.

Regards,
-SR
_________________
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Thu Sep 21, 2006 9:07 pm    Post subject: Reply with quote

Can you send me by e-mail the complete log file containing this crash? Of course remove any passwords or personal information before doing so. Also, in your \System\ folder find the files Nephthys.u, Nephthys.dll and IpDrv.dll and post their exact file sizes + dates so they can be checked if they are consistent. You can record the exact sizes + dates by checking in their file properties. Finally, what patch is the unreal server and was it installed by the patch EXE or by 'Cut-N-Paste' \System\ folder methods over an original installation?


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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