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Hyper.nl Unreal Services The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
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Anarchyfps
Joined: 21 Sep 2006 Posts: 19
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Posted: Thu Sep 21, 2006 4:58 pm Post subject: Server crash |
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Hey guys my server crashed and i need to know what happened to it
here's the log
JCoopZ: All inventory from pickledegg is accepted
JCoopZ: LOGIN COMPLETE: pickledegg -- IP Address: 87.65.64.37
JCoopZ: PostLogin(): Score entry added: 1 pickledegg
JCoopZ: Current Score Table contents:
JCoopZ: 0: Anarchy
JCoopZ: 1: pickledegg
DevNet: Join succeeded: pickledegg
Nephthys: 2006/09/21 16:45:07: In: 87.65.64.37:3352: pickledegg pickledegg
JCoopZ: ** Player: pickledegg -- LocalID: -37533382 -- PlayerUID: 374272040
JCoopZ: Client corrections applied to: pickledegg
DevNet: Level server received: NETSPEED 4250
Log: Client netspeed is 4250
ChatLog: Anarchy: ---Hello---
ChatLog: pickledegg: hey
JCoopZ: Fabricate UnrealI.minigun
JCoopZ: Fabricate UnrealI.flakcannon
JCoopZ: Fabricate UnrealI.eightball
JCoopZ: Fabricate UnrealI.asmd
JCoopZ: Fabricate UnrealI.rifle
JCoopZ: Fabricate UnrealI.gesbiorifle
JCoopZ: Fabricate UnrealI.razorjack
JCoopZ: Fabricate UnrealI.stinger
ChatLog: Anarchy: yay
Nephthys: 2006/09/21 16:45:36: NptServerQuery: DRQA attack started: 20 requests / 0.901337 seconds
Critical: appError called:
Critical: NptServerQuery ceremony.NptServerQuery0 (Function Nephthys.NptServerQuery.ReceivedText:0091) Unknown code token 12
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::execClassContext
Critical: (NptServerQuery ceremony.NptServerQuery0 @ Function Nephthys.NptServerQuery.ReceivedText : 0091)
Critical: UObject::ProcessEvent
Critical: (NptServerQuery ceremony.NptServerQuery0, Function Nephthys.NptServerQuery.ReceivedText)
Critical: AUdpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/21/06 16:45:36 |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Thu Sep 21, 2006 5:28 pm Post subject: |
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Im not realy into the deep matter of Nepthys, but that DRQA (Distributed Repetative Query Attack) has done it i think, maybe you should sharpen your security settings in Nepthys?
Code: | NptServerQuery ceremony.NptServerQuery0 (Function Nephthys.NptServerQuery.ReceivedText:0091) Unknown code token 12 |
You should check the manual or ask Zora about it.
Regards,
-SR _________________ Before asking, try the Unreal wiki here.
------------------------------
New UT3 Community site. |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Sep 21, 2006 9:07 pm Post subject: |
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Can you send me by e-mail the complete log file containing this crash? Of course remove any passwords or personal information before doing so. Also, in your \System\ folder find the files Nephthys.u, Nephthys.dll and IpDrv.dll and post their exact file sizes + dates so they can be checked if they are consistent. You can record the exact sizes + dates by checking in their file properties. Finally, what patch is the unreal server and was it installed by the patch EXE or by 'Cut-N-Paste' \System\ folder methods over an original installation?
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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