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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Thu Feb 19, 2004 10:09 pm Post subject: Bug on outpost 3J (SKYBASE) |
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There is a bug on Outpost 3J that doesnt allow you to play as a Monster :/
Edit by Hyper: Check your caps lock.
_________________ StalwartUK |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Thu Feb 19, 2004 10:21 pm Post subject: |
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That's because that map is not path-noded _________________ Ride to the starlight... there, where heroes lie |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Feb 19, 2004 11:38 pm Post subject: |
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I'm not a map maker, but when I opened SkyBase in UnrealEd I saw several PathNode actors (Apple Icons). :/ I haven't looked deeply into how MCoop2 determines monster starts, but it must be check some other conditions which are stoping things. |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Fri Feb 20, 2004 12:22 am Post subject: |
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I gave a look at the code I wrote for retrieving PathNodes and there were actually no bugs... the problem is with the engine :shakehead:
In fact, I used to look for PathNodes scrolling through Level.NavigationPointList, but it looks like that list gets corrupted in some maps (like Skybase). As a result, I had to change that little part of code to an object iterator and now everything seems to work fine. That's a shame though, because the original method was faster... :roll:
Anyway, it's fixed and will be released with MCoop 2.1 _________________ Ride to the starlight... there, where heroes lie |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Fri Feb 20, 2004 1:53 pm Post subject: |
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Hopefully then we will be able to play all the way through Unreal as a monster without any annoying bugs _________________ StalwartUK |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Mar 20, 2004 9:13 pm Post subject: |
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This bug also occours on ExtremeDGen (Illumation) _________________ StalwartUK |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat Mar 20, 2004 11:06 pm Post subject: |
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It's not a bug. That map doesn't work because it is NOT path-noded - this time, for real :/ _________________ Ride to the starlight... there, where heroes lie |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Wed Aug 11, 2004 5:25 pm Post subject: |
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It seems that you can not play as a monster on The Trench (Trench) so you only can be an "human" player class on that level, this is slightly annoying to monster players _________________ StalwartUK |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Aug 12, 2004 3:19 pm Post subject: |
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Yes, I experienced it too. When I read the replies above, the map is probably not path-noded too. Just reconnect as human and continue to be a monster the next level. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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