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Sound volume

 
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Mon Jul 07, 2008 10:06 am    Post subject: Sound volume Reply with quote

I have a question, maybe somebody knows...
Which sound slots are the loudest?Or - how to program PlaySound function correctly to have really loud effects?
Seems sometimes needs to have impressive sound volume for big booms (such as nuke), and sometimes I can't catch best result.Can somebody advice?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Jul 07, 2008 1:55 pm    Post subject: Reply with quote

Yea, try one of these:

PlaySound(EffectSound1,,7.0,,16000.000000,Frand()*0.8+0.6);

PlaySound(EffectSound1,,7.0,,16000.000000);

the one completely up i got from some ut mod, the one below that is the same but always the same sound, the first one highers or lowers the pitch everytime the sounds used.

and you can hear them thru almost the WHOLE level.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Mon Jul 07, 2008 2:05 pm    Post subject: Reply with quote

hmm that 16000 sounds like the soundradius and the 7.0 the loudness... i tryed this once too, its just a big guess. with some settings the sound wont even play at all 0.o or maybe i just screwed things up
Code:
native(264) final function PlaySound
(
   sound            Sound,
   optional ESoundSlot Slot,
   optional float      Volume,
   optional bool      bNoOverride,
   optional float      Radius,
   optional float      Pitch
);


and the Slot could be one of these:
Code:
enum ESoundSlot
{
   SLOT_None,
   SLOT_Misc,
   SLOT_Pain,
   SLOT_Interact,
   SLOT_Ambient,
   SLOT_Talk,
   SLOT_Interface,
};


hmm SLOT_interface makes only the triggerer hear the sound, like the "say"command bleep..cool..
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Mon Jul 07, 2008 3:12 pm    Post subject: Reply with quote

But which one from slots provides more loudness?Usually, I use SLOT_Misc, SLOT_Interact and SLOT_None.
Besides, usually to add loudness, in code i repeated PlaySound function 2 or 3 times at once with same sound.That gave me some effect that was close to things I needed, but...Not absolutely the SAME I needed ....
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Jul 07, 2008 4:22 pm    Post subject: Reply with quote

I mostly uses SLot_Misc SLot_Interact and Slot_Talk. But my code..is really simple..
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