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Crystal Castles Ver 1.10 RELEASE

 
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BOZO



Joined: 11 Oct 2004
Posts: 48

PostPosted: Sat Mar 26, 2005 6:52 am    Post subject: Crystal Castles Ver 1.10 RELEASE Reply with quote

Ok the first updated release for Crystal Castles for Unreal One is ready for prime time testing!!

Get the code here at this link. Overwrite the existing files.
http://kdsmedia.com/CC_Pages/Releases/CrystalCastles_Ver_1_10_RELEASE_UnrealOne.zip


Two new maps are listed below. NOTE: CC-DoomsDome was sorta soft released before but had some issues that needed correcting prior to the real release occuring - all changes were in code thus it is the same map so if you already have it then don't worry about downloading it again or having version conflicts.


CC-DoomsDome MAP link.
http://kdsmedia.com/CC_Pages/CC_UnrealOne/CrystalCastles_UnrealOne_Maps/CrystalCastles_UnrealOne_ReleaseMaps/CC-DoomsDome.zip



CC-BerthildasCastle MAP link.
http://kdsmedia.com/CC_Pages/CC_UnrealOne/CrystalCastles_UnrealOne_Maps/CrystalCastles_UnrealOne_ReleaseMaps/CC-BerthildasCastle.zip


I've got three more maps in the works right now. I also plan on updating the official website here shortly.
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{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com
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BOZO



Joined: 11 Oct 2004
Posts: 48

PostPosted: Sat Mar 26, 2005 6:53 am    Post subject: Reply with quote

Version CrystalCastles_Ver1_1_for Unreal 1 - March 24, 2005: SECOND PUBLIC RELEASE.

CURRENT CHANGES:

NOTE: First new Build for Unreal One in a couple of years. Mainly addressing some known bugs.

Fixed: Improved overall network support. (1)

Fixed: Stunned bots get 'lost'. (2a)

New: Gave bots a preference to use the Crystal Stunner with the Hope Gem is activated. (2b)

New: Gave bots a preference to retreat from an Activated Hope Gem and Stunner equipped enemy. (2c)

Fixed: Increased the bot intelligence. (2d)

New: Gave bots the option to change weapons when they stun someone. (2e)

New: Gave bots the option to switch to the Crystal Stunner when they activate the Hope Gem. (5b)

Fixed: Improved Teleport Bot Network Operation and intelligence. (6a)

New: Added some more FX to Teleport Bot. (6b)

Fixed: Improved Witch Broom Network Operation. (7a)

New: Allowed Witch Broom equipped player to autosave themselves on the CC-ElementalAir map if they fall off. (8d)

New: Added Titan/Queen/Warlord limitation code to Monster Spawner. (8a)

Fixed: Monster Projectile Adjustment code now operational. (8b)

Fixed: Crossgame compatibility provided for Monster Spawner code. (8c)

Fixed: Monsters getting lost in the deep in CC-ElementalAir maps. (8d)

New: Electricity Zone. (9a)

New: Electricity Damage. (10a)

Fixed: Water Breathing Potion Mesh/Textures created. (11a,b)

Fixed: Stun Controller tells enemy to switch to weapon other than stunner. (12a)

Fixed: Stun Controller now tells Enemy to set Enemy to None. Start them Roaming again. (12b)

Fixed: Made CC_StartMusic a variable. (15a)

Fixed: CCBonusFlag Display problem. (16a)

Fixed: A few more Accessed Nones corrected. (18a)

Fixed: Minimum players notice corrected. (22a)

Fixed: CC-BerthildasCastle now ready. (Map1)

Fixed: CC-DoomsDome now ready. (Map2)
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{KDS}BOZO / <NDP>BOZO / LordBozo
bozo@kds-clan.com
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BOZO



Joined: 11 Oct 2004
Posts: 48

PostPosted: Sat Mar 26, 2005 6:57 am    Post subject: Reply with quote

This Release version should be even more stable than the last version (which was stable also) and gameplay and network play should have improved overall. I didn't have time to do lots of testing so if you find any bugs let me know:

bozo@kds-clan.com


Thanks all!!
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Mar 26, 2005 3:36 pm    Post subject: Reply with quote

Great work. Time for me to update the frontpage and the CC server!

Edit: CC server down for update.
Edit2: Server is up again. The new release has been installed, as well as the new maps. I also enabled direct downloading for the players who are to lazy to download the files from my site and prefer the slow, time consuming and bandwidth wasting direct download method. :p
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