Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Annoying JCoopZ bug.

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> General
View previous topic :: View next topic  
Author Message
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Jul 13, 2008 7:49 pm    Post subject: Annoying JCoopZ bug. Reply with quote

Alright, i know i use JcoopZ 115 insteat of 120 but i don't have a choice. My server crashes everytime i die for like the second time, this is what i readed out of the log:

Code:

Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (jzMaleTwo Chizra.jzMaleTwo0, Function Engine.PlayerPawn.Dying.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor jzMaleTwo0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld

_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Jul 13, 2008 9:45 pm    Post subject: Reply with quote

This does not happen with build 120 when you're able to play? If you're running a 227 client does this happen with 226?

It's a vague crash log, and I may need steps to reproduce this. My 227 test server has not crashed with this so far.

It's possible that this is a bug in the 227 beta that was or needs to be fixed.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
Back to top
View user's profile Send private message Send e-mail
mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Jul 13, 2008 9:51 pm    Post subject: Reply with quote

I have no idea, the servermove thingie was new for me in 227 tho. So it could possibly be a 227 bug, but i'm not for 100% sure. But whatever it is, i hope it gets fixed soon. Because i really like to play in my own server..
_________________
Back to top
View user's profile Send private message Yahoo Messenger MSN Messenger
StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Mon Jul 14, 2008 4:21 pm    Post subject: Reply with quote

im running the latest build on a 225 server and it never happens.
_________________
UPDATEZ z.z


Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas.
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> General All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group