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Question about weapon bindings

 
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Kajtek



Joined: 07 Mar 2005
Posts: 4
Location: Gdynia Poland

PostPosted: Thu Apr 02, 2009 11:26 am    Post subject: Question about weapon bindings Reply with quote

There are plenty of cool weapons in Hypercoop but mostly I use three of them: Aura Stinger, Soul Collapser and Dispersion Pistol. So I decided to bind them to separate keys. DP is already binded to 1 and that's ok to me. I tried to bind Aura Stinger and Soul Collapser, and im stuck.
I've tried something like that:
<key>= SwitchWeapon <weapon name> but it doesn't work.
Can anyone help me?
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Apr 02, 2009 12:16 pm    Post subject: Reply with quote

Well, switchweapon doesnt work for the weapons name, it only uses the weapons number, so for the aurastinger it would be switchweapon 3.
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Kajtek



Joined: 07 Mar 2005
Posts: 4
Location: Gdynia Poland

PostPosted: Thu Apr 02, 2009 12:30 pm    Post subject: Reply with quote

Ok, but there are others weapons linked to number 3. I don't want to switch throu all of them to get to aurastinger, i need direct binding. Is there a way to do it?
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Apr 02, 2009 12:39 pm    Post subject: Reply with quote

Kajtek wrote:
Ok, but there are others weapons linked to number 3. I don't want to switch throu all of them to get to aurastinger, i need direct binding. Is there a way to do it?


I don't believe Unreal has that ability however it was implemented in Unreal Tournament, not helpful I know but one thing you can do is throw all other number 3 weapons and then only the aurastinger will be called.
Hope this helps...

Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Apr 02, 2009 12:45 pm    Post subject: Reply with quote

if you cant throw away, theres another way that could be handy. the last weapon you picked up will switch as the first weapon of that slot. example: picking up soulcollapser, then picking up aurastinger. this will get you first aurastinger, then soulcollapser.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Apr 02, 2009 1:05 pm    Post subject: Reply with quote

Sorry forgot about something....
You can do this>>>>
Aliases[25]=(Command="Getweapon Rifle | Getweapon Flakcannon | Getweapon EightBall",Alias=weaps)

C=weaps


Use the Alias command like so>>>>>>
Aliases[25]=(Command="Getweapon Aura.Aurastinger",Alias=weaps)

C=weaps

The "C" key would be the bound key, change to whatever of course.

OR you can bind all three of your favorites to one key like so...
Aliases[25]=(Command="Getweapon aura1.aurapistol | Getweapon aura.aurastinger | Getweapon aura.soulc",Alias=weaps)

c=weaps

Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Apr 02, 2009 2:31 pm    Post subject: Reply with quote

getweapon that works? never really done so much with aliases..
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Apr 02, 2009 3:30 pm    Post subject: Reply with quote

yea it works...I was surprised too thought it would only work with UT but works with Unreal as well..
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Apr 02, 2009 5:00 pm    Post subject: Reply with quote

nihihihihihice
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