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DeadCity 2

 
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Ultimate_Chaos



Joined: 05 Nov 2004
Posts: 29
Location: Sweden

PostPosted: Thu Nov 25, 2004 3:52 pm    Post subject: DeadCity 2 Reply with quote

i'm just wondering if anyone has heard of DeadCity 2 or is it Z....who cares...but i was wondering if anyone here know where you can download this map?
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Oblivion[CW]



Joined: 28 Jan 2004
Posts: 59
Location: Chizra, Nali Village, Na Pali

PostPosted: Thu Nov 25, 2004 7:57 pm    Post subject: Reply with quote

Instead of just visiting his forums, check out hyper's site .
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Ultimate_Chaos



Joined: 05 Nov 2004
Posts: 29
Location: Sweden

PostPosted: Thu Nov 25, 2004 8:32 pm    Post subject: Reply with quote

duh.... i meant that there is another map than just the DeadCity named DeadCity 2 or DeadCity Z i've seen it in the server lists in unreal!
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Thu Nov 25, 2004 8:45 pm    Post subject: Reply with quote

deadcity 2 definately is on hypers site.
its much better than deadcity 1, but its still bad. .:..: doesnt know how to use textures right and i guess his skills arent so good that he was possible to make one of the houses (a very good shaped one), the church and some random objects like beds. he most times uses the wrong textures and very simple forms. but its good he made custom monsters, scripts (damn many pathnodes!11) and that the lights change too when the time changes.
he could make better houses (roof is teh easy! just rotate a cube and deintersect it to the half!), better usage of textures and SLOWER zombies. theyre running around like crazy.


Last edited by sanastro on Thu Nov 25, 2004 10:00 pm; edited 1 time in total
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Ultimate_Chaos



Joined: 05 Nov 2004
Posts: 29
Location: Sweden

PostPosted: Thu Nov 25, 2004 9:04 pm    Post subject: Reply with quote

i just checked out hypers site again......guess i need to check the updates more often huh?


btw sana you can edit the zombies speed in this map! and the amount of them damage and other stuff! just edit the deadcity 2 ini file
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