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Teleport or way point save script?

 
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CozmicShredder



Joined: 27 Nov 2005
Posts: 5
Location: Belleville, MI. USA

PostPosted: Fri Oct 13, 2006 4:42 am    Post subject: Teleport or way point save script? Reply with quote

Hey guys,

I fired up my old Unreal Coop server recently.

Anyways I also run 3 HalfLife 1 mod servers one is Sven Co_op (www.svencoop.com).

Well we use amxx (www.amxmodx.org) on our server and we have this teleport script that lets us save positions that we can use to bring us right back where we were at any time...

What I was looking for was something to save a teleport spot just one for now...

Is it possible to write such a script or need to add something outside of Unreal?

And if this is already around my bad...

Thank you.
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Fri Oct 13, 2006 10:56 am    Post subject: Reply with quote

How you mean?

Save a spot that even remains after server shutdown?
Or a script to make a teleporter on that spot?

Could you be more specific?

Regards,
-SR
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Fri Oct 13, 2006 6:31 pm    Post subject: Reply with quote

I think he means to save a point (like coordinates of a point he had teleported to) into a variable or something to make it possible to teleport there again. xP
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CozmicShredder



Joined: 27 Nov 2005
Posts: 5
Location: Belleville, MI. USA

PostPosted: Sat Oct 14, 2006 2:12 am    Post subject: Reply with quote

No not a permanent save just till map/lvl changes save.

Like lets say you're in a lvl you got really far then you died well imagin before you died you had a key binded to save teleport or something and when you re spawned you just hit a key you have binded to teleport to the saved teleport/coordinates.

On my Sven Co_op server I use a amxmodx plugin called public teleport that lets people save two locations...

They bind /s to to any key that lets them save where they are at the moment then if they get killed they respawn type /p to port back...
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sat Oct 14, 2006 11:51 am    Post subject: Reply with quote

Ah, thats an easy one. If you want, i can make you such thing in item form. How many save locations do you want per player?

Regards,
-SR
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CozmicShredder



Joined: 27 Nov 2005
Posts: 5
Location: Belleville, MI. USA

PostPosted: Sun Oct 15, 2006 4:42 pm    Post subject: Reply with quote

Well that would be great!

I think maybe 3 max might work but willing to settle for two or even one regardless!

Thanks!
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