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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Aug 27, 2009 8:01 pm Post subject: Animals From Postal2 |
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I've been porting some Animal models from postal2 to Unreal and this is how they look:
If anyone wants to see them in action go to the coop tab and find the first server with the name AnimalPlanet lol. _________________
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Aug 28, 2009 10:48 am Post subject: |
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Well yea, for now it is, i'm just to lazy to give it custom projectiles alreaddy insteat of default unreal ones. _________________
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Aug 28, 2009 1:57 pm Post subject: |
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"i call the top one an Abomination "
Is that the male or the female species? LOL
I don't recognize that body part..and I KNOW it's not a female I've seen enough of those :-P
I like the pigeon he looks so innocent.........then should explode spraying you with pigeon parts :-)
Nice work, I have that game but still havn't played it much...
Bass |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Aug 28, 2009 5:30 pm Post subject: |
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More dogs..
And more cows...
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Aug 28, 2009 7:38 pm Post subject: |
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Made another Pigeon this afternoon but im not gonna post it lol.. just join the server to see new stuff.. _________________
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Mon Aug 31, 2009 5:01 pm Post subject: |
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why are they all feet-less? he he
yea yea wrong collision huh? :-)
Bass |
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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Mon Aug 31, 2009 11:17 pm Post subject: |
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I thought Unreal was severely limited on poly count? |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Wed Sep 02, 2009 6:19 pm Post subject: |
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srbassalot wrote: | why are they all feet-less? he he
yea yea wrong collision huh? :-)
Bass |
Maybe i tryd fixing the colission but it didn't work?
Caffeine wrote: | I thought Unreal was severely limited on poly count? |
No, i first thought so to, and it's true a bit because the dogs look pretty glitched from a litle distance, but a simple press on the tab button and typ 'mlmode 0' and its fixed, so.. _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Sep 17, 2009 12:59 pm Post subject: |
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The beta was quite fun to play with. But the collision needs some attention. Most of the pawns were digging their feet into the ground. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Sep 17, 2009 5:41 pm Post subject: |
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Well yea, it's more the pawns rotation that screws up the collission. watever i tryd its or floating in air, or half way underground, nothing in between. That's not right, lol. So i think its the rotation, which is a bitch if you have to find it out yourself '-_- _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Sep 20, 2009 12:33 am Post subject: |
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mental-HunteR wrote: | Well yea, it's more the pawns rotation that screws up the collission. watever i tryd its or floating in air, or half way underground, nothing in between. That's not right, lol. So i think its the rotation, which is a bitch if you have to find it out yourself '-_- |
Oh, I believe that. That's why I usually leave anything that involves the Unreal editor or Unreal Scripting to the experts. :p ;-) _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Sep 20, 2009 10:07 am Post subject: |
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Well i don't really consider myself a expert Since i can't even find out the right rotation of the pawns =P _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue Feb 02, 2010 12:24 pm Post subject: |
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Well, the server is back on, i decided to continue the project for a while _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Feb 07, 2010 8:38 pm Post subject: |
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Added Infected Pigeons, Elephants and a new MachineGun:
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