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Spacemarine HUD not working in JCoopZ
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Asgard



Joined: 04 Apr 2006
Posts: 6

PostPosted: Sun Apr 09, 2006 4:55 am    Post subject: Reply with quote

Well I tried Mcoop and it works fine, dunno about jcoop5, I dont have it.

The problem is that your hard coding the jzhud into PostRender which is setting the hud every frame if needed. Really you need to change it to a variable ( Hudtype) otherwide the mods are basically incompat and theres not a lot I can do about it.

The marinehud is only a temp hud and should restore the original hud after the suit is deactivated.

Cheers
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Apr 09, 2006 5:32 am    Post subject: Reply with quote

Did you get my PM on this forum? I'm unable to e-mail you for some reason so that's the only way I could message you privately. There is a way to make them compatible, and I even offer to write a mutator to do it myself. The only things I need are 2 very small changes done in UMSSpaceMarine to aid me. Since you already plan to update it to fix the broadcastmessage issues I figured it can work out.

MarineSuit:
Code:
var class<marinehud> MHUDtype;
var MarineHUD MUD;


Changed to:
Code:
var class<UnrealHUD> MHUDtype;
var UnrealHud MUD;

After those changes any subclass of UnrealHUD can be stored to these class type variables, and I can manipulate them by mutator to spawn a compatible HUD. Otherwise without these changes yes it would be too incompatible or require every MarineSuit to be subclassed to attempt to make them work.

Asgard wrote:
Well I tried Mcoop and it works fine, dunno about jcoop5, I dont have it.

I wasn't referring to the MarineHUD not working in that post, but rather the use of PlayerPawn.BroadcastMessage(). Both of those mods also block the usage of that function completely or just to non-admins. All that needs to be done is replace that function call with a generic non-replicated version anywhere it's called directly on the player or the inventory itself in a voice command.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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