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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Mon Apr 16, 2007 11:05 pm Post subject: |
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Cmd: SCRIPT MAKE
Warning: Parsing IcedPawn
Log: Error in IcedPawn, Line 1: Missing 'Class' definition
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That's from the removed source code of the mod.
I don't know about the maps; it's either because your missing a required package (as stated so many times already) or the map is from a different version of unreal. _________________
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Wed Apr 18, 2007 10:11 pm Post subject: |
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so i need to downgrade unreal just so the maps work with UED? _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Apr 20, 2007 7:05 pm Post subject: |
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This is not about Ucc Make isnt it? _________________
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spaceman_89
Joined: 20 Sep 2005 Posts: 83 Location: UK
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Posted: Sat Apr 21, 2007 6:53 am Post subject: |
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KSAProdozul wrote: | so i need to downgrade unreal just so the maps work with UED? |
Quote me if I'm wrong here,
Prodozul, you need to make sure the package you wish to load is in your unrealgold/system folder <---- or unreal
be sure you add the following line to your UNREAL.ini
[Engine.GameEngine]
ServerPackages= your package goes here
like this..... ServerPackages=AKcoop2
then load the class in your UnrealED
that is to say.. in Unreal ED select class from the side drop down menu, select class, go to the bottom right(in my case) select load class
when you load you map in game, providing you have edited you UNREAL.ini ServerPackages unreal will know what to look for and what to load
Kapeesh
its 6:51 here no sleep as of yet, so dont slain me if Im wrong, its not my fault honest |
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Sat Apr 21, 2007 9:22 pm Post subject: |
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but what would the package name be? _________________
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spaceman_89
Joined: 20 Sep 2005 Posts: 83 Location: UK
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Posted: Sun Apr 22, 2007 2:49 am Post subject: |
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what mods are you trying to use ? |
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Sun Apr 22, 2007 9:15 pm Post subject: |
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i'm trying to open aura but it doesnt appear... _________________
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Fri Apr 27, 2007 8:50 pm Post subject: |
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Sorry for the double post.
Ok i did that server package thing and it still doesn't work but at the sametime i made a list of all the packages in Unreal ED.
editor
core
engine
Window
galaxy
uwindow
fire
Ipdrv
Nephthys
ubrowser
unrealshare
unreall
umenu
ipserver
udsdemo
upak
windrv
render
softdrv
Am i missing anything? _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Apr 28, 2007 9:49 am Post subject: |
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Are you trying to open Aura itself to edit the mod or open a map that uses Aura?
The first thing will not work because Boodaflow removed the source code from the .u files. He probably does not want Aura to be open source. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sat Apr 28, 2007 11:58 pm Post subject: |
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I see some stuff i dont evens know, it can be because i dont know unrealgold from the top of my head. I use Unreal way more then UnrealGold, but my feeling says your not missing anything. _________________
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Sun Apr 29, 2007 3:58 am Post subject: |
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I'm trying to open a map that uses aura. _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Apr 30, 2007 2:48 am Post subject: |
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Don't know then. I don't use UED myself so I have no experience with troubleshooting it. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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.:..:
Joined: 30 Nov 2004 Posts: 11 Location: Finland
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Posted: Sun May 06, 2007 11:15 am Post subject: |
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Ofcourse editor will start whining about errors when you load the classes/open a map with them becouse it attempts to compile them.
And the solution is to press the [X] button of the script window and you can start modifing ur map |
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spaceman_89
Joined: 20 Sep 2005 Posts: 83 Location: UK
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Posted: Sun May 06, 2007 9:59 pm Post subject: |
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u know what sucks,, is that I had 4 maps almost done. I tested some beta program from Microsoft and had to format as It gave me BSD
thats months ago, I just cant be bothered with it at the moment, |
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