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UT99 Extension Pack

 
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Wed Jul 29, 2009 7:58 am    Post subject: UT99 Extension Pack Reply with quote

Have any of you been following this mod? I know it's been cancelled for some time now, but it looks absolutely amazing! I think it may even for work for Unreal...at least from what I gather from the screenshots.

http://www.moddb.com/mods/unrealtournament-extension-pack/images
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Thu Jul 30, 2009 12:51 am    Post subject: Reply with quote

Holy awsomeness! Thats freaking EPIC!
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Long live Unreal! -Hybrid
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Fri Jul 31, 2009 5:31 am    Post subject: Reply with quote

Well, the UT99 X-Pack was part of an earlier mod called Lost Secrets of Na Pali.


Here's a synopsis of most of the features:

Quote:
# "UnrealEnigma" 5in1 Multi Particle Engine (82 %)
# "ThelemaPhysics" build-in Physics Engine (60 %)
# "UnrealCine" Movie Suite + Screen Manager (10 %)
# 2in1 Post Processing System (80 %)
# 2 different Projector Systems (100 %)
# Canvas/Screen Manager, new Canvas NEW! (50 %)
# Full Vehicle Support (60 %)
# Footstep Sounds/Material Events (100 %)
# Tree, Foliage and Grass Generator (N/A)
# Actor Tools (N/A)
# 5 Util Classes containing over 300 new functions relating math, physics and AI - fast and easy accessable (N/A)
# Interaction Systems (optimized for the use in RPG Titles, including Character-, Inventory-, Trade-, Simulation-, Quest-, Conversation- and Spellsystems), (35 %)
# Advanced Zone Handling and Effects (60 %)
# Dynamic Weather System, powered by UnrealEnigma NEW! (70 %)
# Advanced Basic Decoration-, Creature-, Projectile-, Weapon-, Item-Classes to work with new Features NEW! (65 %)
# Contains all Unreal/UT Weapons + Items with improved Visuals (as additional Pack) (45 %)
# Volume Support and complex Volume-based Effects (90 %)
# Enhanced AI, External AI Scripting, Scripted Scenes (30 %)
# Dynamic Coronas, Lensflares and new enhanced Sprite Effects NEW! (85 %)
# Texture Combiners, Software Shaders, (possibly) Hardware Shaders (75 %)
# Basic Collection of Effect/Particle-, Special-, Skin- and Misc-Textures to work with (N/A)
# Options Menus (N/A)
# A huge collection of Test- , Tutorial- and Tech Maps/Demos (N/A)
# Comprehensive Documentation and Tutorials (N/A)
# completely new Render Device featuring stuff like: New Mesh System, Hardware Post Processing, Distance Fog, Motion Blur, Radial Blur... (55 %)
# bundled Tools to work with the new features (N/A)
# in-game Editing for some major Systems (UnrealEnigma and UnrealCine) (N/A)
# Full Source Code (UScript and C++) (N/A)
# Full extracted Content Source (N/A)
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Jul 31, 2009 3:01 pm    Post subject: Reply with quote

Just a thought but if you have interest in continuing their project or modding it to work in Unreal contact them and see if they will let you have their source files.......

Bass
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Sat Aug 01, 2009 7:35 pm    Post subject: Reply with quote

srbassalot wrote:
Just a thought but if you have interest in continuing their project or modding it to work in Unreal contact them and see if they will let you have their source files.......

Bass


Yeah...well I have no clue when it comes to the coding aspect. However, if you check, you'll notice that some of the screenshots there is a dispersion pistol. I suspect that it *may* run under Unreal.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Mon Aug 03, 2009 12:24 pm    Post subject: Reply with quote

Seriously doubtful, even though they may be using the dispersion pistol the code in UT is not directly compatible and I'm sure they coded to UT considering it IS a UT project :-P


Bass
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