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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Thu May 11, 2006 12:33 pm Post subject: Merging / Seperating Polys (Import/Export Issues) |
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I have been plagued with an issue when importing maps into UnrealEd 1.0 from UnrealEd 2.0
This might help explain in better detail and understanding:
Brushes 1, 2, 3, and 4 are brushes that, although separate, have been merged into one larger brush, thus creating this nifty little console. (Only the outer left and right surfaces of brushes 1 and 4 have been merged.)
(UnrealEd 1.0) - As you can see, UnrealEd 1.0 has merged these four seperate, but similarly textured brushes into one surface. - This = Bad.
(UnrealEd 2.0) - This is the original console prior to importing into UnrealEd 1.0. From here you can see that the surfaces of brushes 1-4 are seperate, which is what I am trying to keep intact.
1.) I need to keep ALL brushes intact as they were originally built. merged, and whatever else in UnrealEd 2.0. Is this possible?
2.) Is it possible to merge and separate polys (Surfaces) in UnrealEd 1.0?
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[EDIT]
I have attempted to locate specific console commands that will work with UnrealEd 1, but have failed at locating any that relate to poly merging / separation. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Thu May 11, 2006 11:58 pm Post subject: |
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When you import a brush into UEd1, a window like this should come up:
The "keep original polygons intact" option will leave the individual polygons as they were originaly. _________________ StalwartUK |
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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Fri May 12, 2006 1:30 am Post subject: |
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What I'm trying to do is import and ENTIRE map altogether, and not just a single brush. Importing a level does not give the option to keep polys intact...which blows. However, I have tried importing the entire level through Brush Import just to have that option, but uneventfully, it does not work. |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri May 12, 2006 10:03 am Post subject: |
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i just figured out why that map in ONP wont import ... Guess your doing it the old way..copy and paste .. if that still dont work...individual brushes.(Has to bite if you are like me and use like 300 + tiny vertexed brushes a single room) _________________ Long live Unreal! -Hybrid
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