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United Defense Research

 
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The Wolf



Joined: 18 Jun 2005
Posts: 24

PostPosted: Wed May 17, 2006 2:08 pm    Post subject: United Defense Research Reply with quote

Ok, I finally feel ready to make a real project. I've had some troubles with UnrealEd, but I understand it a whole lot better now.

Anyhow, everyone meet the United Defense Research Project.

Not much to see now, four very early screenshots of the first level, but please any comments on the story are welcome.

I'll also need some advice, and no doubt some help scripting a few specials for the inventory.

Ident Cards: These will be used to open some doors and security cabinets.
Data Disks: Used to spawn a translator message, when user has disk and finds a specific computer and also to trigger some events like making the Teleporter work, to get to the next level.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed May 17, 2006 8:02 pm    Post subject: Reply with quote

Nice site you got there.

Will the maps be compatible with coop play? It would be nice to be able to play them at one of the coop servers. I created a news message about your new project at my news page. Good luck!
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The Wolf



Joined: 18 Jun 2005
Posts: 24

PostPosted: Wed May 17, 2006 10:47 pm    Post subject: Reply with quote

Thanks :)

I'm not sure if they will be coop compatible, are there any instructions for making a map that is?
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Thu May 18, 2006 12:10 am    Post subject: Reply with quote

Looks good , Doing somthing modern ?
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Thu May 18, 2006 1:49 am    Post subject: Reply with quote

Any Chance i can help a little bit. Maybe mapping or skinning?....If its for unreal 1 I will do so.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu May 18, 2006 7:29 am    Post subject: Reply with quote

The Wolf wrote:
Thanks :)

I'm not sure if they will be coop compatible, are there any instructions for making a map that is?


I once read some tips about coop compatible maps, but I don't know where anymore. The most important thing is that there are no 'one way' doors / lifts / ... The player must can leave at any moment without leaving the level blocked to others. I also read that there need to be multiple 'playerstarts' at the beginning of the level, so multiple players can join the level at the same time.

Maybe there are some mappers here who have more tips.
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The Wolf



Joined: 18 Jun 2005
Posts: 24

PostPosted: Thu May 18, 2006 9:36 am    Post subject: Reply with quote

Thanks, for everyone wanting to help, I only need the scripting I talked about.

Hyper, my map usually has more than one path to get to any one location, and I'll add multiple player starts too
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Thu May 18, 2006 1:58 pm    Post subject: Reply with quote

your site looks very nice, only the text just goes outside screen below the data disks.

PS: if you need some script help, just tell
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The Wolf



Joined: 18 Jun 2005
Posts: 24

PostPosted: Thu May 18, 2006 10:50 pm    Post subject: Reply with quote

Yeah I do :)

Read the first post, it contains the basics of the scripting work I need.
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Fri May 19, 2006 5:30 pm    Post subject: Reply with quote

ok, better make a complete list of all stuff u want with detailed explanation ^^

and if you have xfire, add me plz: sirraskasar
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The Wolf



Joined: 18 Jun 2005
Posts: 24

PostPosted: Sat May 20, 2006 4:35 am    Post subject: Reply with quote

I need these items made:

Data Disks: Have to be able to trigger events, say when a user has a specific disk, and they use it at a computer, the disk makes a translator message.

Ident Cards: For unlocking doors, switches and computers.

There is no more detail to it than that :/
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sat May 20, 2006 10:25 am    Post subject: Reply with quote

UnrealSP.Org will be interested in this project, since it seems to be a single player one.
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