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HC Custom Map server: Crashlog thread

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Jul 04, 2006 10:48 pm    Post subject: HC Custom Map server: Crashlog thread Reply with quote

Update:
This thread I reserve for posting general crash logs of the HyperCoop Custom Map server. This is for later reference and tech support in solving these issues can be posting here as well.

The HyperCoop Custom map server crashed with the following log:

Code:

DevNet: Level server received: LOGIN RESPONSE=-651273074 URL=:5555/Index.unr?Name=badboy?Class=UnrealShare.MaleThree?Skin=Male3skins.Dante?Team=1
DevNet: Login request: :5555/Index.unr?Name=badboy?Class=UnrealShare.MaleThree?Skin=Male3skins.Dante?Team=1
JCoopZ: -- Prelogin attempt by player badboy -- POSSIBLE IPAddress: 12.198.20.64
ScriptLog: ** TIME LEVEL: 1503
Nephthys: 2006/07/04 02:22:08: Pre 12.198.20.64:1459: badboy  badgirl badboy b
DevNet: NotifyAcceptingChannel File 1 server Level cryox.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending '..\HCMaps\cryox.unr'
Nephthys: 2006/07/04 02:22:09: Down 12.198.20.64:1459 badboy: '..\HCMaps\cryox.unr' (6428761 bytes)
Nephthys: 2006/07/04 02:22:12: Closing connection 12.198.20.64:1459 of player 'badboy'
NetComeGo: Close NephthysConnection1733 07/04/06 02:22:12
ChatLog: Benjamin: i got to go bye
Nephthys: 2006/07/04 02:22:17: Out 75.0.10.14:1134: Benjamin  Benjamin
NetComeGo: Close NephthysConnection1730 07/04/06 02:22:17
JCoopZ: Logout: Benjamin logging out
JCoopZ: found a Pawn with exiting player cryox.jzMaleTwo0 as Enemy! cryox.Dung0 in state MeleeAttack
JCoopZ: Scripted pawn now 'waiting' 'turnfromwall'
Nephthys: 2006/07/04 02:25:42: Dropping invalid data from 68.142.232.33:27243
ScriptLog: Teufel 's Message:  toxinsuit please  Reward:  cryox.ToxinSuit0  Given To:  Teufel
ScriptLog: Teufel 's Message:  asbestossuit please  Reward:  cryox.AsbestosSuit0  Given To:  Teufel
ScriptLog: Teufel 's Message:  radiance please  Reward:  cryox.radiance5  Given To:  Teufel
Log: Resolving master0.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving hyper.xs4all.nl...
Log: Resolving www.epicgames.com...
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptWarning: NptServerUplink cryox.NptServerUplink0 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptWarning: NptServerUplink cryox.NptServerUplink1 (Function IpServer.UdpServerUplink.Resolved:00CA) BindPort: already bound
ScriptLog: UdpServerUplink: Error binding port, aborting.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplin


It seems that the crash was so sudden that it was unable to write a decent log end.
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unreal://hypercoop.tk


Last edited by Hyper on Sun Sep 24, 2006 8:28 pm; edited 1 time in total
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Tue Jul 04, 2006 11:44 pm    Post subject: Reply with quote

Maybe this crash is related to the freeze in the regular coop server that you recently posted about. Either it's a newer mod like DZMapM beta or your server machine is really having resource problems. Just like before, what was the uptime of this unreal server? How about cumulated uptimes of each unreal server added together just before both failed? Did you check the performance monitors of the server machine for any bad memory resource problems shortly before failure?


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jul 05, 2006 2:51 am    Post subject: Reply with quote

Zombie wrote:
Maybe this crash is related to the freeze in the regular coop server that you recently posted about. Either it's a newer mod like DZMapM beta or your server machine is really having resource problems. Just like before, what was the uptime of this unreal server? How about cumulated uptimes of each unreal server added together just before both failed? Did you check the performance monitors of the server machine for any bad memory resource problems shortly before failure?


-Zombie


The Custom map server had an uptime of 13 days before it crashed. The normal HyperCoop server had an uptime of 16 days. I checked the memory usage yesterday, and with a few hunred MB's of used memory there was plenty of space left. (2 GB RAM and 3070 MB swap file)

Of cource, when the HC server froze, it bogged down all CPU resources. Hyperthreading helps a bit but it still suffered hard.
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unreal://hypercoop.tk
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