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Chaos Pack - working in progress...

 
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Tue Apr 01, 2008 3:24 pm    Post subject: Chaos Pack - working in progress... Reply with quote

Whm, thats topic about another project I'm working on.
Chaos pack is another great project I decided to make.Also, it'l have few imported meshes, sounds and textures.But basically, I'l use Unreal default content.
And here's screenshot of one of guns I fixed today.The Storm Messenger.

That took a lot of time to make this lightning effect directed exactly up.
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Tue Apr 01, 2008 6:17 pm    Post subject: Reply with quote

again another awesome work by our awesome guy Shadow.
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Wed Apr 02, 2008 3:56 pm    Post subject: Reply with quote

Tnx! ;)

OK guys.Now I need answer on one question.

For example, I take HyperCoop Server few years ago when it had all stuf that's now deleted.
Firstly, when you get some frags, you become abled to buy AuraBoots (ab).Than, you collect more frags and become abled to buy Dragon Boots (when they was on server ).And the question is:will be useful some function, that deletes item that provides lower abilities, and change it to item with higher abilities?And sure, which protects you from accidental picking up worst items?
That idea came to me yesterday, when I thinked about tonns of more unuseful items, which making mess in inventory, and low amount of better stuff, which hard to find.

So I'm waiting for player's opinions about this.If that function willwork correctly and players approve it, I'l release source codes.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Wed Apr 02, 2008 7:28 pm    Post subject: Reply with quote

hmm could be usefull yeah, but i dont think that will work with items from another mod
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Apr 03, 2008 1:10 pm    Post subject: Reply with quote

That's no matter i reason of two things.
1st.First mod with this thing will be Chaos pack.
2nd.I will release source for everybody.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Apr 04, 2008 12:46 am    Post subject: Reply with quote

Nice effect. I love the screenshot!
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Fri Apr 04, 2008 11:35 am    Post subject: Reply with quote

Tnx Hyper.

I want to add one mesh from other Unreal mod.Mesh is looks like lightning segment.How do you think: leave it as is or change mesh?But no I'l make better: post screenshot with new lightning.
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Apr 10, 2008 12:48 pm    Post subject: Reply with quote

I'm stoping development of this mod...
Because I can't work normally when I have bugged mod behind my shoulders.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Apr 10, 2008 2:33 pm    Post subject: Reply with quote

dont stop. let some1 else get rid of the bugs, if you want, i can take a look at the bugs for you
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Apr 10, 2008 3:49 pm    Post subject: Reply with quote

Okay, okay, okay
Development doesn't stopped.But it is freezed.Because I have no ideas and need some relaxation.So...source codes exported to uc files, pack deleted.Also because in my mind borned few ideas about new modification for server admins.And about some awesome NUCLEAR mod.
I also need to fresh my knowledge in replication and simulation.
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Thu Apr 10, 2008 4:34 pm    Post subject: Reply with quote

i once tried to uc my stuff, didn't like that, Reset all the sounds and textures z.z
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Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas.
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