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JCoopZ1 - Build 137 Public Release

 
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed Dec 16, 2009 4:47 am    Post subject: JCoopZ1 - Build 137 Public Release Reply with quote

This is the sixth update to JCoopZ1 since initial release. Only the server side files jCoopZ1SSF.u, and jCoopZ1GRP.u files were updated. The main intent of this release was to fix GameRules support of the ModifyDamage function with jzPlayerPawn. The PackageScan feature has been fixed again to be compatible from a 227 server for clients 224/225/226f-b/227i. For 224/225/226 servers, the PackageScan feature is compatible with 227 subversion "i" clients as well. PackageScan compatibility for previous 227 subversion "h" must be added manually using the PackageException list.

The Update List (Build 137; 11/30/12):
Quote:
-Fixed GameRules/jczGameRules support bug to ModifyDamage function not being able to actually modify the damage to jzPlayerPawn.
-Fixed PackageScan incompatibility with 'IPDrv' package from Nephthys clients.
-Fixed PackageScan incompatibility for 227 patch clients and servers (again) as of the released "i" sub-version.
-Changed PrimaryAdmin and SecondaryAdmin array list size to support up to 8 configuration entries each (totaling 16).
-Improved PackageScan handling of the PackageException feature so that the main unreal packages are supported. Now PackageExeptions can be added and work for all packages.


This is the fifth update to JCoopZ1 since initial release. Only the server side files jCoopZ1SSF.u, and jCoopZ1NPTP.u were updated. This release was intended to arrive last year, but timing with 227 patch development was not right. A few more change/improvements from the 227 patch was carried over. The PackageScan feature will be compatible from a 227 server for all clients again. For 224/225/226 servers, the PackageScan feature 'should' now be compatible with 227 subversion "i" clients too, but I cannot guarantee this since Build 135 is compiled before 227i is public and final. I recommend for all 224/225/226 users to update to Nephthys v1.5a018 provided. It is labeled an 'alpha' but I have been told by Zora it is proven stable since 2009, and I also know from using it myself. Of course users can also download the latest Nephthys versions when available from Zora's website.

The Update List (Build 135; 2/11/12):
Quote:
-Fixed GiveItem bug from incrementing weapon ammo when the user specified custom "ammo#" number is below the default MaxAmmo.
-Fixed PreLogin/Login bug from rejecting spectators when the server reaches MaxPlayer capacity while NumSpectators is still less than MaxSpectators.
-Fixed rare IP address storing bug that prevented a player from being logged by JCZLogger.
-Fixed PackageScan incompatibility for 227 patch clients and servers.
-Added Web Admin JSay support from admin players.
-Added more 'Admin' command restrictions that an admin player should never need to invoke.
-Added support for PlayerStart 'bEnabled' handling from the 227 patch CoopGame.
-Added preliminary support for compatibility with IPv6 clients and servers (if there ever will be). Permanent IP range bans now require a dash "-" separator instead of a colon to avoid conflicts with IPv6 address hexadecimal notation.
-Added a feature for 3rd party development from 'jCoopZ1SSF' package. ;-)
-Changed a specific "clientside anomaly" detection to be less sensitive on under powered or network congested servers.
-Improved AI hang prevention to reduce late level start load on server setups with pawn mutations. May prevent rare crashes around server level startup on custom maps that are unstable to extensive pawn mutations.
-Improved JCZLogger pruning routines which should produce more relevant 'getalias' command results and keep JCZLogger.ini file size smaller.
-Replaced the Nephthys v1.4 distribution with the Nephthys v1.5a018 distribution in archive.


This is the fourth update to JCoopZ1 since initial release. Only the server side files jCoopZ1SSF.u, jCoopZ1NPTP.u were updated, but there is a new jCoopZ1GRP.u file. Since 227 seems to be in perpetual development in RC phase I thought it was finally time to have an interim release. This update fixes the notable client anomaly problem for some 227 users. Also, as expected there has been a number of general improvements and additions listed below. Build 130 will have the most compatibility and support of the 227 patch so I recommend all users, not just 227 server administrators to update. For 224/225/226 users they are required to update to Nephthys v1.4 or greater.

The Update List (Build 130; 12/15/09):
Quote:
-Fixed ServerWeaponPriority scriptwarnings when a 227+ patch client joins a 224/225/226 server.
-Fixed client IP address retrieval on a 227+ patch server (non-Nephthys) to avoid a potential crash.
-Fixed NumPlayers unintentionally being increased by a Spectator and then not decreasing once the Spectator leaves.
-Fixed unrestricted messaging while using bTeamGameMode that could allow a player to anonymously message in grey text.
-Fixed a message broadcasting bug that stopped all player and game broadcasts when a custom JCoopZGameSSGF add-on runtime was in use.
-Fixed minor incompatibilities with 227+ patch client behaviors.
-Fixed bRetainInventory incompatibility with UPak on a 227+ patch server.
-Fixed cratered deaths when a player restarts/respawns after dying while ghosting.
-Fixed a minor flaw in admin name reserve blocking.
-Added PackageScan compatibility support for 227 patch clients and servers. No support yet on 224/225/226 servers for 227 clients until 227 is absolutely FINAL.
-Added a new required server-side package 'JCoopZ1GRP' for a 227+ patch server that handles processing between JCoopZ and GameRules mutations. This package allows JCoopZ support to call GameRules functions on a 227+ patch server.
-Added playerpawn bleeding support from the 227 patch for a 227+ patch server.
-Added ZoneInfo DamageString KillMessage support from the 227 patch.
-Added support to the JCoopZ 'unrealserver console' commands to work with web admin consoles.
-Added 227+ client detection for only 226f servers to reject at prelogin because of incompatibility.
-Added support to load the NaliPriest skin for NaliPlayer on the server from the UnrealShare package. Players must use option "?Skin=" in an 'open' command or specify the skin in the User.ini file. NaliPlayer: UnrealShare.JNali2
-Added support to map timer and sequencer for beta map end teleporter URL slash method.
-Added bKillDeathScoreBonus option to the game control for rewarding extra score points based on Kill:Death ratio to cautious or skilled players.
-Changed server-side package 'JCoopZ1NPTP' to a new processing method.
-Changed consolereplace to be disabled only for 227+ patch clients using UMenu.UnrealConsole or UPak.UPakConsole.
-Changed PlayerReplicationInfo handling for server controlled non-JCoopZ playerpawn to use JCoopZ's replacement. Web admin spectator from the 227+ patch can now be displayed appropriately in the scoreboard.
-Changed Secondary Admin restrictions to block the new 227 patch 'ubanid' 'ubaninsert', and 'uunban' commands.
-Changed the score penalty handling for the original Cow and BabyCow classes. Players will not receive a score penalty when the Cow properties are changed to turn them into enemies.
-Changed client corrections to be relaxed after more recent analysis.
-Improved sequence control so that the current map and its URL can be specified in the 'OriginalNext' setting separated by a colon. This optional format can allow the function of multiple identical OriginalNext URLs in the list.
-Improved PackageScan to allow players to load legitimate custom and non-current map music.
-Replaced the Nephthys v1.3 distribution with the Nephthys v1.4 distribution in archive.

EDIT: JCoopZ1 has been updated (11/30/12).
Download: JCoopZ1 - Build 137


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)


Last edited by Zombie on Sat Dec 01, 2012 3:50 am; edited 1 time in total
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Feb 12, 2012 4:05 am    Post subject: Reply with quote

JCoopZ was updated from Build 130 to 135 (2/11/12). I figure I would re-use this existing news thread. Read the first post for details.
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Mon Feb 13, 2012 2:29 pm    Post subject: Reply with quote

SWEET! Thanks Zombie!

Bass
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Rubicon-(DOG)-



Joined: 13 Feb 2012
Posts: 2

PostPosted: Mon Feb 13, 2012 6:16 pm    Post subject: Reply with quote

Just there is no expla
Howto
anyway thx to keep me informed
BTW how did you get my E-mail address ?
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Rubicon-(DOG)-



Joined: 13 Feb 2012
Posts: 2

PostPosted: Mon Feb 13, 2012 6:18 pm    Post subject: Reply with quote

Rubicon-(DOG)- wrote:
Just there is no expla
Howto
anyway thx to keep me informed
BTW how did you get my E-mail address ?


and I dont know if the ad will work on my servers, got to try out maybe ltr!
ty
Alex
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Tue Feb 14, 2012 12:10 am    Post subject: Reply with quote

Everyone that I directly informed about this release was either users gathered from the unreal browser server list (JCoopZ title tag) or from people that e-mailed me questions about the mod at some point in the recent past.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Thu Mar 22, 2012 1:51 am    Post subject: Reply with quote

Hey is it possible for you to get DZMapM and JCoopZ compatible for UT INF 2.9??? and possible Nepthys too... it would be much better than using the standard coop stuff... my game crashes whenever i load the dzmapm in inf... and it would also be nice to have an option to run jcoopz in inf 2.9 mode or something
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Mon Apr 30, 2012 8:56 am    Post subject: Reply with quote

JCoopZ would probably need a major re-write in order to be compatible with UT and to fit in with the needs of the UT cooperative gameplay community. I do not play UT nor was I ever involved in that community so it is unlikely.

DZMapM v2.34 'should' be compatible with UT, but at what level or without mod conflicts I am not sure. I rely on what others have told me. So pass along the crash log to me in an e-mail or post it in the DZMapM thread, and maybe I can see what is going on.

Nephthys will not be compatible with UT unless Zora compiles a version for it. I guess there may be some reason why it is unsupported so far.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Tue Jun 19, 2012 7:27 pm    Post subject: Reply with quote

Thanks, I'll send you a log soon... I might try it right now...
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sat Dec 01, 2012 3:59 am    Post subject: Reply with quote

JCoopZ was updated from Build 135 to 137 (11/30/12). Read the first post for details.


-Zombie
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Mutator: DZMapM - 2.34 (12/15/11)
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