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S3TC texture issue w/ blood and Radeon

 
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Wed Dec 01, 2004 1:50 am    Post subject: S3TC texture issue w/ blood and Radeon Reply with quote

I finally upgraded my textures to use the the S3TC textures and now the
blood when I shoot a monster comes-out blue and kinda blockee.
All else looks awesome on my Radeon 9700 pro.

I think I over-wrote a texture I wasn't suppose to,
anyone know which texture package contains the blood effects?

Granted I could use UnrealED and open them up and look one by one
but that sounds like alot of work so I thought I would ask first :-)

Thanks guys
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Dec 01, 2004 3:17 am    Post subject: Reply with quote

Did you enable the S3TC option in OpenGL settings? You might want to use the settings from the readme.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Wed Dec 01, 2004 3:41 am    Post subject: Reply with quote

Yea I did, as I stated they look AWESOME.
Shouldn't have waited this long to do it.

Just found something weird though, it's not doing it any more after a reboot.
Just went to your server and played some and the blood looked like it is suppose to, red and pulsating :-)

Must have had a bit fall from the bit bucket
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