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Strange pawn mesh crash

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Mar 29, 2006 8:21 pm    Post subject: Strange pawn mesh crash Reply with quote

Today the server crashed with the following log:

Quote:

[...]
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:021F) TweenAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 03/28/06 19:47:32
Nephthys: 2006/03/28 19:47:32: New 70.128.101.205:1385: Spiff
DevNet: NotifyAcceptingChannel Control 0 server Level illhaven_3.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 5000
DevNet: Level server received: LOGIN RESPONSE=464102876 URL=:5555/Index.unr?Name=Spiff?Class=Unreali.MaleTwo?Skin=Male2Skins.Ivan?Team=255?Face=
DevNet: Login request: :5555/Index.unr?Name=Spiff?Class=Unreali.MaleTwo?Skin=Male2Skins.Ivan?Team=255?Face=
JCoopZ: -- Prelogin attempt by player Spiff -- POSSIBLE IPAddress: 70.128.101.205
ScriptLog: ** TIME LEVEL: 2969
Nephthys: 2006/03/28 19:47:33: Pre 70.128.101.205:1385: Spiff Spiff
DevNet: Level server received: HAVE GUID=678F6F6D11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6C11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7011D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7211D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7311D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6E11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6F11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7711D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7111D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: JOIN
DevNet: Join request: :5555/Index.unr?Name=Spiff?Class=Unreali.MaleTwo?Skin=Male2Skins.Ivan?Team=255?Face=
JCoopZ: Team 255
JCoopZ: Login: Spiff
JCoopZ: Incoming Player named Spiff desired MaleTwo and got jzMaleTwo
JCoopZ: Logging in to The Black Raven Inn
Log: Possessed PlayerPawn: jzMaleTwo illhaven_3.jzMaleTwo0
JCoopZ: All inventory from Spiff is accepted
JCoopZ: LOGIN COMPLETE: Spiff -- IP Address: 70.128.101.205
JCoopZ: PostLogin(): Score entry added: 1 Spiff
JCoopZ: Current Score Table contents:
JCoopZ: 0: hein
JCoopZ: 1: Spiff
DevNet: Join succeeded: Spiff
Nephthys: 2006/03/28 19:47:34: In: 70.128.101.205:1385: Spiff Spiff
JCoopZ: ** Player: Spiff -- LocalID: 243038272 -- PlayerUID: -2143445300
JCoopZ: Client corrections applied to: Spiff
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:021F) TweenAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:021F) TweenAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
[...]
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:021F) TweenAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
ScriptWarning: Krall illhaven_3.Krall0 (State UnrealShare.ScriptedPawn.Patroling:02BD) PlayAnim: Sequence 'Waiting' not found in Mesh 'KrallM'
Nephthys: 2006/03/28 19:50:13: Dropping invalid data from 68.142.232.32:27243
Critical: APawn::TraverseFrom
Critical: APawn::TraverseFrom
Critical: APawn::TraverseFrom
[...]
Critical: APawn::TraverseFrom
Critical: APawn::TraverseFrom
Critical: APawn::TraverseFrom
Critical: APawn::findRandomDest
Critical: AActor::ProcessState
Critical: Object SoulSeeker illhaven_3.SoulSeeker1, Old State State UnrealShare.ScriptedPawn.Roaming, New State State UnrealShare.ScriptedPawn.Roaming
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/28/06 19:50:20


Any clue what it is and how to solve it?
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed Mar 29, 2006 9:50 pm    Post subject: Reply with quote

This crash has nothing to do with those mesh warnings. The mesh warnings just indicate some poor coding in the classes or some type of bad change done to them for the map.

The crash is very much the same as this one:
http://www.unrealdestination.com/clients/hyper/phpBB2/viewtopic.php?t=463

Quote:
Critical: APawn::TraverseFrom
Critical: APawn::findRandomDest
Critical: AActor::ProcessState
Critical: Object SoulSeeker illhaven_3.SoulSeeker1, Old State State UnrealShare.ScriptedPawn.Roaming, New State State UnrealShare.ScriptedPawn.Roaming

The SoulSeeker flys and teleports short distances all over map terrain. It's probably falling into BSP holes in the map which will lead to the trigger of the findRandomDest() bug. I suggest you remove the SoulSeeker from the custom server or stop using that specific map. I'd go with the first option because IMO soulseeker isn't that great of a monster, and illhaven maps seem enjoyable.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Mar 30, 2006 7:41 am    Post subject: Reply with quote

Ok, I'll remove the SS. It is not used much, there is only a very small chance that it is spawned from a destroyed barrel.
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