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Unreal 1 GUI (problem related with RParticles).

 
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Fri Jan 26, 2007 12:01 pm    Post subject: Unreal 1 GUI (problem related with RParticles). Reply with quote

Two or more weeks ago I've got and idea to make possibility that Particles spawned by Emitter will depend on frame rate. I've quickly wrote and test the code and it seems it works well. So now I've a question. For UT version I'll wrote a mod menu, is there a way to add something like that to U1?? Or maybe everyone will change variables manually form ini?? To be clear I didn't test that code in multiplayer game, I didn't even add it to RParticles (it's part of Emitter for TCO).
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Sat Jan 27, 2007 3:57 pm    Post subject: Reply with quote

Well you can write a menu for Unreal (somehow :p ) but it will work for Unreal Gold only.

If you want it to work with the 225f version then yes, it should rather be set up in an INI file.
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Raven



Joined: 13 Dec 2006
Posts: 22

PostPosted: Sun Jan 28, 2007 11:05 am    Post subject: Reply with quote

OK, so it'll use custom ini file.
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