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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Sep 02, 2006 11:35 am Post subject: SkaarjCastle crashed CM server |
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I crashed the custom map server in an attempt to load Drew's SkaarjCastle map. It seems to be buggy so I won't use it again.
Log:
Code: |
JCoopZ: thisMap: skaarjcastle_v2f
Log: Resolving master0.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving hyper.dnsalias.net...
ScriptWarning: UdpBeacon skaarjcastle_v2f.UdpBeacon0 (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Critical: appError called:
Critical: Mover skaarjcastle_v2f.Mover52 (Function Engine.Mover.FindTriggerActor:001F) Runaway loop detected (over 1000000 iterations)
Critical: Windows GetLastError: Elk socketadres (protocol/netwerkadres/poort) kan normaal slechts (10048)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (Mover skaarjcastle_v2f.Mover52, Function Engine.Mover.PostBeginPlay)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/02/06 12:23:12
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_________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Sep 02, 2006 1:07 pm Post subject: |
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You'd better tell Drew about this and see if he can fix it. ;) _________________ StalwartUK |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Posted: Sat Sep 02, 2006 9:27 pm Post subject: |
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I didnt looked long at it but it seems like a mover's event is its own tag.
Code: | Critical: Mover skaarjcastle_v2f.Mover52 (Function Engine.Mover.FindTriggerActor:001F) Runaway loop detected (over 1000000 iterations) |
edit: oh, maybe you can fix that with some kind of ingame map-fix mod. _________________ Before asking, try the Unreal wiki here.
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Sep 03, 2006 12:32 am Post subject: |
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SoulReaver wrote: | I didnt looked long at it but it seems like a mover's event is its own tag.
Code: | Critical: Mover skaarjcastle_v2f.Mover52 (Function Engine.Mover.FindTriggerActor:001F) Runaway loop detected (over 1000000 iterations) |
edit: oh, maybe you can fix that with some kind of ingame map-fix mod. |
Or even better... get Drew to fix it himself. Would be nice if the fix was official. _________________ StalwartUK |
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