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4th Generation Server delimma...

 
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WårLord



Joined: 22 Jun 2005
Posts: 19
Location: The Skaarj Mothership

PostPosted: Sun Sep 11, 2005 9:36 pm    Post subject: 4th Generation Server delimma... Reply with quote

Hyper, i need you help with this. In your new server, you need to save to my user.ini file. But if i set read only to off, my name gets messed up and the dot above my a in WarLord disappears. If i set read only to on, i cant save my score on your server. Do you know why this happens and/or what i can do about it? :?

Another problem is the Exorcist monster. It almost always craters you instead of killing you normally,and they spawn often. This is a problem because if one is in the restart point of the level they kill everyone and takes all their frags.
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WårLord



Joined: 22 Jun 2005
Posts: 19
Location: The Skaarj Mothership

PostPosted: Sun Sep 11, 2005 10:17 pm    Post subject: Reply with quote

Name problem solved! I fixed the a in WarLord. But the Exorcists are still a problem..
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Sep 11, 2005 10:50 pm    Post subject: Reply with quote

The exorcist problem has to do with the momentrumtransfer of the projectile it shoots. I noticed this myself when playing against one. Depending on how you are hit it can transfer momentum to you in a very strong downward (-Z) rate. In effect unreal counts your death as a fall crater suicide.

Hyper, changing the momentumtransfer of that monster's projectile may help. I don't know about preventing it in JCoopZ though. Maybe I can come up with something to lessen that while still retaining the crater suicide behavior.


-Zombie
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Sep 12, 2005 10:51 am    Post subject: Reply with quote

User.ini problem:

This might be the solution: Disable read-only and join my server so it can be updated with your player security information. Play for some time and when you stop playing you can restore your special name and make the file read-only again. Now it contains both your special name and the security information for the GemDagger and inventory travel.

About the exorcist:

I don't have an option to change the momentumtransfer, but I recommend players to buy the iron boots "resay don't toss me around please" that make you so heavy that you can't be cratered again.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Mon Sep 12, 2005 3:37 pm    Post subject: Reply with quote

Command: "set <projectilename> momentumtransfer #"
That may or may not work depending if the exorcist spawns at level start.

One problem with unreal's fall landing is that players can already be grounded and still be cratered if a projectile has enough momentumtransfer. Maybe those iron boots can prevent that if what they do can prevent the false ground landing.

For JCoopZ I beleive I've come up with a way to lessen groundwalk cratering when hit by monsters. If it doesn't effect anything in a bad way and works well in testing the change will be included for a future update.


-Zombie
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Sep 12, 2005 8:51 pm    Post subject: Reply with quote

Zombie wrote:
Command: "set <projectilename> momentumtransfer #"
That may or may not work depending if the exorcist spawns at level start.

One problem with unreal's fall landing is that players can already be grounded and still be cratered if a projectile has enough momentumtransfer. Maybe those iron boots can prevent that if what they do can prevent the false ground landing.

For JCoopZ I beleive I've come up with a way to lessen groundwalk cratering when hit by monsters. If it doesn't effect anything in a bad way and works well in testing the change will be included for a future update.


-Zombie


There are no custom monsters at level start with WMutate2.MonsterSpawner, and the AutoRunCommand on projectiles failed earlier when I tried it on the DeathHunter projectile.

So, better use iron boots. Not only the exorcist craters you, but the NaliSage has a very evil spell too which 'grabs' players and smashes them into the ground until their they stop moving.
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-ES-cmmnderzombeeROF



Joined: 20 Dec 2004
Posts: 30
Location: Illinois

PostPosted: Mon Sep 12, 2005 10:38 pm    Post subject: Reply with quote

which is y i always run like a scared little girl when exorcist comes...they hurt..and plus i never liked the movie The Exorcist...Don't watch it!!!!It give you nightmares...
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