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Entry.Unr

 
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Mon Aug 11, 2008 3:11 am    Post subject: Entry.Unr Reply with quote

Does any one know if you can set your Unreal to select an different map other than just Entry.Unr? I created a custom entry but some server security programs dislike the Entry mismatch.

Screeniez




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Bleeder91



Joined: 28 Sep 2006
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PostPosted: Mon Aug 11, 2008 1:03 pm    Post subject: Reply with quote

i dunno, but i like the screenies
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Shadow



Joined: 31 Mar 2008
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Location: Ukraine

PostPosted: Tue Aug 12, 2008 9:09 am    Post subject: Reply with quote

Yeah, looks great.
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Hybrid



Joined: 07 Mar 2005
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PostPosted: Wed Aug 13, 2008 5:43 am    Post subject: Reply with quote

I wanted to release it to any else who was tired of waiting in a prison. However, I'm worried of conflicts.
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Wed Aug 13, 2008 9:19 am    Post subject: Reply with quote

Changing original content is never a good idea if you are playing online at protected servers. You will need to unload your modified entry.unr before connecting to a server, but that will be hard because it gets loaded during the connecting process. I would avoid the map.
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StaticNova



Joined: 05 Nov 2007
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PostPosted: Wed Aug 13, 2008 5:45 pm    Post subject: Reply with quote

unless you could make the whole world using it lol
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Hybrid



Joined: 07 Mar 2005
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PostPosted: Wed Aug 13, 2008 8:11 pm    Post subject: Reply with quote

Thats why Im trying to change the path to entry.unr to like EntryB.Unr so there wont be any protection conflicts. Or is it a Lost cause?
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Thu Aug 14, 2008 12:19 am    Post subject: Reply with quote

Hybrid wrote:
Thats why Im trying to change the path to entry.unr to like EntryB.Unr so there wont be any protection conflicts. Or is it a Lost cause?


If the file is still loaded when you join a (protected) server you may get kicked for having an unrecognized client-side package loaded. Check if it is loaded with the obj linkers command.
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Hybrid



Joined: 07 Mar 2005
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PostPosted: Fri Aug 15, 2008 12:43 am    Post subject: Reply with quote

Hyper wrote:
Hybrid wrote:
Thats why Im trying to change the path to entry.unr to like EntryB.Unr so there wont be any protection conflicts. Or is it a Lost cause?


If the file is still loaded when you join a (protected) server you may get kicked for having an unrecognized client-side package loaded. Check if it is loaded with the obj linkers command.


Im an idiot when It comes to commands. Do you have a thread/page that explains the Obj Linkers command?
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Fri Aug 15, 2008 9:43 pm    Post subject: Reply with quote

No I have not. Open the console, type the 'obj linkers' command and see if entry is amongst the list.
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Hybrid



Joined: 07 Mar 2005
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PostPosted: Fri Aug 15, 2008 11:34 pm    Post subject: Reply with quote

It showed up as the third line of code.

..\maps\Entry.unr (Package Entry): Names=522 (2k\13k) Imports=116 (3k) Exports=317 (11K) Gen=11 Lazy=8
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Hyper



Joined: 24 Jan 2004
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PostPosted: Sat Aug 16, 2008 8:08 pm    Post subject: Reply with quote

That means that entry is laoded into memory. If that is your new Entry.unr version you will probably be kicked by many servers.
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Hybrid



Joined: 07 Mar 2005
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PostPosted: Sat Aug 16, 2008 10:43 pm    Post subject: Reply with quote

I know that already. Im trying to change the map that is loaded for entry. Instead of Loading Entry.Unr , It will use Entry2.Unr.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
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PostPosted: Sun Aug 17, 2008 12:05 am    Post subject: Reply with quote

Maybe you can let some skilled modder place some coding into the map that replaces Entry.Unr with Entry2.Unr while loading when you have the map.

And with coding in the map i mean with the mylevel option.
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