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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Mon Aug 11, 2008 3:11 am Post subject: Entry.Unr |
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Does any one know if you can set your Unreal to select an different map other than just Entry.Unr? I created a custom entry but some server security programs dislike the Entry mismatch.
Screeniez
_________________ Long live Unreal! -Hybrid
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Tue Aug 12, 2008 9:09 am Post subject: |
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Yeah, looks great. |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Wed Aug 13, 2008 5:43 am Post subject: |
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I wanted to release it to any else who was tired of waiting in a prison. However, I'm worried of conflicts. _________________ Long live Unreal! -Hybrid
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Aug 13, 2008 9:19 am Post subject: |
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Changing original content is never a good idea if you are playing online at protected servers. You will need to unload your modified entry.unr before connecting to a server, but that will be hard because it gets loaded during the connecting process. I would avoid the map. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Wed Aug 13, 2008 5:45 pm Post subject: |
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unless you could make the whole world using it lol _________________ UPDATEZ z.z
Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas. |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Wed Aug 13, 2008 8:11 pm Post subject: |
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Thats why Im trying to change the path to entry.unr to like EntryB.Unr so there wont be any protection conflicts. Or is it a Lost cause? _________________ Long live Unreal! -Hybrid
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Aug 14, 2008 12:19 am Post subject: |
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Hybrid wrote: | Thats why Im trying to change the path to entry.unr to like EntryB.Unr so there wont be any protection conflicts. Or is it a Lost cause? |
If the file is still loaded when you join a (protected) server you may get kicked for having an unrecognized client-side package loaded. Check if it is loaded with the obj linkers command. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Aug 15, 2008 12:43 am Post subject: |
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Hyper wrote: | Hybrid wrote: | Thats why Im trying to change the path to entry.unr to like EntryB.Unr so there wont be any protection conflicts. Or is it a Lost cause? |
If the file is still loaded when you join a (protected) server you may get kicked for having an unrecognized client-side package loaded. Check if it is loaded with the obj linkers command. |
Im an idiot when It comes to commands. Do you have a thread/page that explains the Obj Linkers command? _________________ Long live Unreal! -Hybrid
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Aug 15, 2008 9:43 pm Post subject: |
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No I have not. Open the console, type the 'obj linkers' command and see if entry is amongst the list. _________________ Alter your reality...forever.
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unreal://hypercoop.tk |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Aug 15, 2008 11:34 pm Post subject: |
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It showed up as the third line of code.
..\maps\Entry.unr (Package Entry): Names=522 (2k\13k) Imports=116 (3k) Exports=317 (11K) Gen=11 Lazy=8 _________________ Long live Unreal! -Hybrid
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Aug 16, 2008 8:08 pm Post subject: |
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That means that entry is laoded into memory. If that is your new Entry.unr version you will probably be kicked by many servers. _________________ Alter your reality...forever.
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sat Aug 16, 2008 10:43 pm Post subject: |
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I know that already. Im trying to change the map that is loaded for entry. Instead of Loading Entry.Unr , It will use Entry2.Unr. _________________ Long live Unreal! -Hybrid
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Aug 17, 2008 12:05 am Post subject: |
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Maybe you can let some skilled modder place some coding into the map that replaces Entry.Unr with Entry2.Unr while loading when you have the map.
And with coding in the map i mean with the mylevel option. _________________
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