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Tripwire crash?

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Apr 15, 2006 1:19 am    Post subject: Tripwire crash? Reply with quote

Yesterday the HC server crashed with the log below. It seems that the AuraASMD or Tripwire crashed. Because I've been using the AuraASMD for ages without a single incident I suspect the tripwire. Is this true?
It's no problem for me to remove the tripwire.

Quote:

JCoopZ: All inventory from *UaS*Matrix* is accepted
JCoopZ: LOGIN COMPLETE: *UaS*Matrix* -- IP Address: 69.124.109.252
JCoopZ: Current Score Table contents:
JCoopZ: 0: *UaS*Matrix*
JCoopZ: 1: '°§¡tKÅ
JCoopZ: 2: GEM
DevNet: Join succeeded: *UaS*Matrix*
Nephthys: 2006/04/14 02:59:46: In: 69.124.109.252:39743: *UaS*Matrix* *UaS*Matrix*LuM* *UaS*EnergyAttack* *UaS*Matrix[BAS] *UaS*Matrix*[BAS] *UaS*[BAS]*Matrix* copy-cat *
JCoopZ: ** Player: *UaS*Matrix* -- LocalID: -1736071880 -- PlayerUID: -1855371340
JCoopZ: PostLogin(): Score restored for 0: *UaS*Matrix*
JCoopZ: Client corrections applied to: *UaS*Matrix*
ChatLog: *UaS*Matrix*: lol ya
ChatLog: *UaS*Matrix*: if you guys are
ChatLog: *UaS*Matrix*: woops
ChatLog: '°§¡tKÅ: hehe
ChatLog: *UaS*Matrix*: ill try again
ChatLog: '°§¡tKÅ: lol
ChatLog: '°§¡tKÅ: k
ChatLog: *UaS*Matrix*: HOLY
ChatLog: '°§¡tKÅ: lol
ChatLog: *UaS*Matrix*:
ChatLog: GEM: hwoa crap ola
ChatLog: *UaS*Matrix*: lol
ChatLog: '°§¡tKÅ: hahahah
ChatLog: '°§¡tKÅ: here i go
ChatLog: *UaS*Matrix*: die nmow then
Critical: appError called:
Critical: AuraASMD Chizra.AuraASMD4 (Function Engine.Inventory.PrioritizeArmor:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: Een niet-blokkerende socketbewerking kan niet onmiddellijk worden voltooid. (10035)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (tripwproj Chizra.tripwproj203, Function UMSSpaceMarine.tripwproj.Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/14/06 03:01:06

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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sat Apr 15, 2006 2:24 am    Post subject: Reply with quote

I'd consider this crash as another of those weird unreal overflows during heavy action or possibly a player's inventory chain corrupting somehow. There probably is no bug in AuraASMD (where it went critical) or Tripwire because we've seen recursions at Inventory.PrioritizeArmor() in other cases from your old logs before.


-Zombie
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Mutator: DZMapM - 2.34 (12/15/11)
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