Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Help with my server
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk
View previous topic :: View next topic  
Author Message
Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Thu Aug 21, 2008 5:44 am    Post subject: Reply with quote

You can try starting fresh with the firewall disabled and keep the server on the router's DMZ. If it works fine then change the router and firewall configuration back one at a time until you can determine where the block can occur.

BTW, I see that you have an old alpha version of Nephthys v1.4. Some of the alpha versions have new features or protections added for the first time, and may not function precisely. There is a more recent non-alpha release available.

Biosynth wrote:
i used jCoopZ1, Build 120. I wouldn't get any error messages while running it, the server would just start for a half a second and turn off.

Could be a bad/incorrect installation of JCoopZ or Nephthys at that time. Judging by the missing Nephthys ServerActors there was some unusual install procedures going on ( ? ) since the Nephthys installer is supposed to handle that for you.

The game server will print a critical error in the server log and shutdown if it detects that a required package is missing or not successfully loading. However, if it's a required JCoopZ serverside package a specific mod error message is printed that's different from a "Critical:" error and the game is gracefully exited. By what you said it seems like the latter. Would need a saved server log to confirm anything.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
Back to top
View user's profile Send private message Send e-mail
stationplay00



Joined: 19 Dec 2008
Posts: 3
Location: lehigh fl

PostPosted: Fri Dec 19, 2008 11:43 pm    Post subject: Reply with quote

hey hyper i need help every time i try 2 connect 2 ur server unreal quits
and then an GPF error comes up and it says this


hystory:UactorChannel:: SetChannelActor< - initial client actor<-UactorChannel::recivedbunch <-(actor None ) <-Uchannel::RecivedSequencedBunch <-Uchannel::RecivedRawBunch<-DispatchDataToChannel<-BunchData<-UNetConnection::RecivedPacket<-Unetconnection::RecivedRawPacket<-UTcpNetDriver::TickDispatch<-UpdatePreNet<-ULevel::Tick<-(NetMode=3)<-TickLevel<-UGameEngine::Tick<-UpdateWorl<-Mailoop



and so if any 1 can help me pls i really want 2 get 2 ur server pls help
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Dec 20, 2008 4:31 pm    Post subject: Reply with quote

Do you use Unreal 226f or 227? Then that's probably it. You can only connect with Unreal Gold and Unreal 225 at this moment, because I'm running 227f prerelease. Also see the frontpage where I posted this.
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
stationplay00



Joined: 19 Dec 2008
Posts: 3
Location: lehigh fl

PostPosted: Sat Dec 20, 2008 8:38 pm    Post subject: Reply with quote

im using 227e i think ! so if i have unreal gold 227 i caqnt connect 2 ur sever ?
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Dec 21, 2008 3:22 am    Post subject: Reply with quote

Yes, by lack of a public build of Unreal 227f beta I decided to give 227f private beta a test already. I did this because I want to be sure that everything still works if 227f is released.

Because 227 builds are not compatible, this unfortunately means that you will have to wait to 227f public or join with a separate Gold or 225 install (recommended). I'm sorry for the inconvenience.
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
stationplay00



Joined: 19 Dec 2008
Posts: 3
Location: lehigh fl

PostPosted: Mon Dec 22, 2008 1:57 am    Post subject: Reply with quote

actually u know wat i did / i copyed the unreal folders from the cd and the v is 226 and it wrked but is not the same i guess ill have to wait lol but still is a awsome server ! tnx 4 everything bye
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk All times are GMT + 1 Hour
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group