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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Feb 20, 2009 1:17 pm Post subject: Re: *silent breeze* err... any1 here? |
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Bleeder91 wrote: | hmm i thought this forum was more active before the sudden downtime? where'd every1 go? |
*shutter* close the window dude it's cold out :-P *shiver* |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Feb 20, 2009 3:09 pm Post subject: |
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I hear ya and your right....the sad part is it will never be like it was, that is why it is VITAL people try to help one another with problems.....there are some that believe unreal code is intellectual material in the sense it should never be shared, that is a big mistake to the community..When this game dies and it will, they all do, what they stood for will mean nothing and the material will be useless....that's sad :-(
Don't get me wrong, I KNOW how hard it is to do mods and such and they deserve MASSIVE credit!!!!!!!! but keeping the info to yourself helps no one in the end and trust me the end always comes...for everyone :-P
Cheers,
Bass |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Feb 20, 2009 8:12 pm Post subject: |
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Any would-be mappers are free to pester me with questions. I wont bite. I try to help anyone I can. _________________ Long live Unreal! -Hybrid
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Sat Feb 21, 2009 10:40 pm Post subject: |
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That's why I started coming here a LONG time ago buddy, because of people just like you :-) |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Feb 22, 2009 1:12 pm Post subject: |
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srbassalot wrote: | Ibut keeping the info to yourself helps no one in the end and trust me the end always comes...for everyone :-P
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that's true but. The main reason i hide my code is that other beginners might use it and say its their own. That's why i put the sources on my site, and if anyone asks for a source i send it to them via email, i always backup my mods before i hide the scrips ;) _________________
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Sun Feb 22, 2009 8:07 pm Post subject: |
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I could care less about "hiding script" but I do want to cut back the down load time so how do you guys do that?
Been meaning to ask that.... |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Feb 23, 2009 6:04 pm Post subject: |
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Fist ALWAYS backup your mod.
Then delete ALL of the script of the classes you want to.
And i mean really All, evens the "Class ** extends/expands **;" shit and save your mod.
Tell me if i need to be more specific _________________
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Mon Feb 23, 2009 6:06 pm Post subject: |
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How the hell does it work with all the code gone?
Is it because it is already compiled and saved elsewhere?
Thanks..... |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Tue Feb 24, 2009 6:03 pm Post subject: |
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OK so let me get this straight...
The process is>>>
Write your code..compile (save at this point is a good idea for a backup I assume, and export a copy out) next delete all content..Do NOT recompile it and then save it..
Is that correct?
Thanks.. |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Tue Feb 24, 2009 6:09 pm Post subject: |
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Sounded easier to understand the way I said it :-P
Just wanted to make sure I had it right..
Thanks Buddy :-) |
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