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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Thu Jun 22, 2006 4:33 am Post subject: error!? |
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I tried to get on to BOTH servers. both time unreal crashed and i got this message
General protection fault!
History:FUnrealfileSummary<< <-LoadSummary <-ULinkerLoad::ULinkerload <-UObject::GetPackageLinker <-VerifyPackages <-
UGameEngine::LoadMap <-AttemptLoadPending <-TickPending <- UGameEngine::Tick <- UpdateWorld <-MainLoop
plz help _________________ FLCL, biotch |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Thu Jun 22, 2006 7:29 am Post subject: |
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how many time did this happen? obviously a infinate ammount.This may be a
package problem...
General protection fault!
History:FUnrealfileSummary<< <-LoadSummary <-ULinkerLoad::ULinkerload <-UObject::GetPackageLinker <-VerifyPackages <-
UGameEngine::LoadMap <-AttemptLoadPending <-TickPending <- UGameEngine::Tick <- UpdateWorld <-MainLoop
(An protection to your unreal.. Or a error in his master server... id reinstall unreal clean if you want to play on both of his servers... its ussually a file you got that does not like a file hes got. There for i doughte there is much other to do except reinstalling unreal clean of any added files from other people , just keep your old cache.) _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Jun 22, 2006 7:42 am Post subject: |
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It happens right when you connect to one of my HyperCoop servers? The error does not tell me anything I understand. Can you post your Unreal client log? Maybe this tells a bit more.
Which Unreal version were you using? _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Jun 23, 2006 3:22 am Post subject: |
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Sometimes when a package becomes corrupted on a client it will produce an error like that one. Next time copy the last 100 lines from your Unreal.log immediatly after a crash with that message and post it here. The near-end of the log usually can indicate which package(s) are not recognized or unreadable and need to be deleted/replaced.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Fri Jun 23, 2006 5:36 am Post subject: |
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version 226
where do i find my client log?
yes right as i connected _________________ FLCL, biotch |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Jun 23, 2006 9:53 am Post subject: |
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Client log = Unreal.log of your client installation (=non-server install). It gets overwritten every time, so open it BEFORE restarting the game. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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