sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
|
Posted: Fri Oct 05, 2007 4:38 pm Post subject: [UScript] Animate actor with pawn |
|
|
I want to animate a specific Effect actor spawned by a ScriptedPawn in PostBeginPlay with the pawn - so if a SkaarjWarrior with an Effect attached does the Lunge animation, so should the Effect.
How the hell to do that? I managed to get the Effect to move and rotate with the Warrior, but I just can't get it to animate right.
Putting LoopAnim( Owner.AnimSequence, Owner.AnimRate ); doesn't do the trick correctly, some animations are too slow and some don't work at all.
(Trying to create a Skaarj with a shieldbelt here.)
Help puhleaze! |
|