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[UScript] Animate actor with pawn

 
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Fri Oct 05, 2007 4:38 pm    Post subject: [UScript] Animate actor with pawn Reply with quote

I want to animate a specific Effect actor spawned by a ScriptedPawn in PostBeginPlay with the pawn - so if a SkaarjWarrior with an Effect attached does the Lunge animation, so should the Effect.

How the hell to do that? I managed to get the Effect to move and rotate with the Warrior, but I just can't get it to animate right.
Putting LoopAnim( Owner.AnimSequence, Owner.AnimRate ); doesn't do the trick correctly, some animations are too slow and some don't work at all.

(Trying to create a Skaarj with a shieldbelt here.)

Help puhleaze!
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Oct 05, 2007 5:55 pm    Post subject: Reply with quote

I might can fix a few of your probs, send the mod to me.
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