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ShadowHunter Guest
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Posted: Sat Feb 09, 2008 1:36 pm Post subject: AWS - my new mod for Unreal |
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Whell, I'm hardly working now on my new project - Advanced Weapon Systems (AWS).
Main features of AWS shall be new sounds, textures, meshes of weapons, projectiles and effects.
But I very need good program to create new meshes.Can somebody advice me,
what program is better to create new meshes of effects, weapons, projectiles etc.
Also, I have nothing against co-authors, because i need fresh ideas and help of meshmakers, texturemakers and coders.
So, everybody interested, post here their propositions or advices.
NOTE
For now, BETA-version will be released during few weeks with default Unreal meshes but with new sounds and, maybe, textures.
With best regards - ShadowHunter[/u] |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Sat Feb 09, 2008 1:47 pm Post subject: |
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me not know much bout meshes, but you prolly should ask Mental-HunteR, since he used to work with programs to make or import meshes. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sat Feb 09, 2008 3:42 pm Post subject: |
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Bleeder91 wrote: | me not know much bout meshes, but you prolly should ask Mental-HunteR, since he used to work with programs to make or import meshes. |
Thanks bleeder MAKING new meshes is really hard, i still didn't figured out how to do so, its so difficult. I used to Im/Export meshes from other games who supported LODMeshes like Ut and some other games. Use UTPT for that, UTPT makes a _.3d and a d_.3d + a .uc file. Sometimes UTPT fucks up model's rotation like the UT99 Boss mesh. To avoid those mistakes, you should open the .U package and copy the bot or playerpawns rotation. To make new effects, you can use any image editor, like PhotoShop or PaintShop or LightWave 3d. LightWave 3d is mostly meant for meshing but you can also use it to change the Saturation and Hue of textures _________________
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ShadowHunter Guest
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Posted: Mon Feb 11, 2008 12:01 pm Post subject: |
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Tnx Mental, that you always giving me advices and answering on my sometimes stupid questions .
I doing that thing about copyng rotation and export strings.
But what must i do, if there's no anything.And sometimes it sucks out if anything was copied from main package.Normal mesh turns into pile of mesh parts.How to correct that? |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Feb 11, 2008 3:03 pm Post subject: |
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I don't really get your question hehe _________________
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ShadowHunter Guest
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Posted: Tue Feb 12, 2008 12:17 pm Post subject: |
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Uhm...
Firstly I mean that if there's no script for the mesh(for example Muzzle Flash meshes from UT), what I must to do
Secondly explain me somebody please, how to add to the message screenshots, made using PrintScreen button.On screenshots it is easy to explain my problem... |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue Feb 12, 2008 4:45 pm Post subject: |
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Right button -> Decompile scripts. THAT'S the text you need to copy. _________________
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ShadowHunter Guest
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Posted: Thu Feb 14, 2008 9:31 am Post subject: |
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Got it...
But what if there's no class for the mesh?I searched a bit but i didn't found muzzleflash classes in BotPack. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Feb 14, 2008 4:47 pm Post subject: |
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No, that's because muzzleflash is no class Everything has his own name, also functions. And you don't need any muzzleflashes to export a mesh if that is what you mean. You just select the mesh and export it (As long as its LOD not Skeletal). If it's skeletal you can't export it because you can only export as a_.3d and d_.3d. Skeletal meshes are made of PKS's and PSA's. _________________
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ShadowHunter Guest
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Posted: Thu Feb 14, 2008 4:48 pm Post subject: |
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Maybe thats why i have problems with some meshes...
I think i need throw away idea about weps with muzzleflashes.... |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Feb 14, 2008 7:48 pm Post subject: |
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I never worked detailed with Muzzleflashes, you can ask Leo. he told me he made muzzleflashes for his gott mod. _________________
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ShadowHunter Guest
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Posted: Fri Feb 15, 2008 9:49 am Post subject: |
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OK. |
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