Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

JCoopZ PackageScan problem

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk
View previous topic :: View next topic  
Author Message
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun May 21, 2006 12:17 pm    Post subject: JCoopZ PackageScan problem Reply with quote

I'm having some strange problems with the full package scan:

1. ) While I made exceptions for ALL unreal Gold's texture packages, they still get detected as illegal packages.
I ONLY added the package names, without ".utx", and I left the PackageLink field empty.

2. ) THe package scan detects weird packages with the names "W" "P" and "X". I do not have such packages installed. Why are they detected??


_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun May 21, 2006 12:18 pm    Post subject: Reply with quote

For now I set the packagescan back to basic.
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun May 21, 2006 9:13 pm    Post subject: Reply with quote

I beleive I found a bug which could explain why those packages were all falsely detected. PackageName doesn't look to be treated correctly like a PackageLink is from the list. Bad that this managed to get by all of that beta testing. Unfortunatly for the current builds you won't be able to use PackageName then. Just stick with 'Basic' scan, and replace all consoles for added preventions.

Speaking of PackageScan, it doesn't seem like many users that use "Full' scan don't try to support S3TC players like you do. I'm going to end up adding a 'Moderate' scan option for users that want all packages scanned except Epic map UTX files.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group