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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun May 21, 2006 12:17 pm Post subject: JCoopZ PackageScan problem |
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I'm having some strange problems with the full package scan:
1. ) While I made exceptions for ALL unreal Gold's texture packages, they still get detected as illegal packages.
I ONLY added the package names, without ".utx", and I left the PackageLink field empty.
2. ) THe package scan detects weird packages with the names "W" "P" and "X". I do not have such packages installed. Why are they detected??
_________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sun May 21, 2006 9:13 pm Post subject: |
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I beleive I found a bug which could explain why those packages were all falsely detected. PackageName doesn't look to be treated correctly like a PackageLink is from the list. Bad that this managed to get by all of that beta testing. Unfortunatly for the current builds you won't be able to use PackageName then. Just stick with 'Basic' scan, and replace all consoles for added preventions.
Speaking of PackageScan, it doesn't seem like many users that use "Full' scan don't try to support S3TC players like you do. I'm going to end up adding a 'Moderate' scan option for users that want all packages scanned except Epic map UTX files.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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