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My new mod
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Feb 18, 2007 6:33 pm    Post subject: My new mod Reply with quote

Im almost done with my newest mod...
it contains more then 100 items and monsters..
Anyone interest in putting it on his site when its done?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Feb 18, 2007 8:35 pm    Post subject: Reply with quote

100?! That's quite a lot. Drop me a mail when you have the final. (not beta) then I'll upload it to my site. Feel free to take all the time you need to test / debug it first.
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Hyper.nl Unreal Services
unreal://hypercoop.tk
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Feb 18, 2007 9:18 pm    Post subject: Reply with quote

Ok i will.. I made a special server for it... if you want to see what it will look like you need to visit my server: MentalCoop [JCoopZ].
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon Feb 19, 2007 1:21 pm    Post subject: Reply with quote

I can possibly help color them, Unless you got it covered.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Mon Feb 19, 2007 1:40 pm    Post subject: Reply with quote

OVER 100 MONSTERS AND WEAPONS!?!? Son of a *bloop* that's ALOT! It'll take me 2 hours to summon them all, expecially if most of them have long names >.<.

I'd LOVE to see it.
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K죣èr_§kaarj
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Feb 19, 2007 3:11 pm    Post subject: Reply with quote

no, most of it are pawns who are basicly build the same, but dont got the same projs meshes and names... and ive been making 58 of those... The rest are default pawns and weps. Like most PackMods have..

And no thanks, It would take to long lol. Ive got now 92 different stuff in it. If ive reached the 100 i will probaly release it. So some of the pawns or inv or weps may look nOObies because i just want to have 100 summonable stuff in it
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Feb 23, 2007 7:47 pm    Post subject: Reply with quote

Im releasing it today, ill send it to you Hyper, andybody else interest?

Oh wait!
it can take a while, still need to import that nali model...
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Fri Feb 23, 2007 11:52 pm    Post subject: Reply with quote

jesus 100 things thats alot mental

BUT

if we slash all the newbie stuff and add all the more experinced stuff how much do we really have?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Feb 24, 2007 9:56 am    Post subject: Reply with quote

well there now 102 summons without projs and carcasses, so without failure stuff there will be 99. Because 3 human pawns kinda act weird in multiplayer. So the awnser on your question is 99.
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Shivaxi



Joined: 13 Nov 2006
Posts: 75
Location: Behind U!!!

PostPosted: Mon Feb 26, 2007 1:20 am    Post subject: Reply with quote

niiiiiiiiiiiiiiiiiice...send it to me too!

Shivaxi@aim.com
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Mar 02, 2007 6:14 pm    Post subject: Attention Reply with quote

Admin notice:
This topic has been cleaned up because it resulted in a flamewar about possible reuse of (parts of) programming code without permission. Since flame wars are against the forum policy those replies have been removed.

Please do not continue the fight at this forum. This topic is now linked from the main page. You can continue to post about your experiences with this mod. If you as end user are very principial about the 100% right sources, you may want to not use this mod because of the possible code use without permission.
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Leo(T.C.K.)



Joined: 17 Jan 2005
Posts: 28

PostPosted: Fri Mar 02, 2007 6:27 pm    Post subject: Reply with quote

Anyway it is nice mod at all, good work and you learned alot of things quickly, but give more credit to those people which you promised to do.
Then every ppl will be happy.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Mar 02, 2007 6:28 pm    Post subject: Reply with quote

Its okay now the war is over. We talked a bit and came to a conclusion. We both made mistakes. The mod contains no illigal scripts without permission.
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Leo(T.C.K.)



Joined: 17 Jan 2005
Posts: 28

PostPosted: Fri Mar 02, 2007 6:32 pm    Post subject: Reply with quote

mental-HunteR wrote:
Its okay now the war is over. We talked a bit and came to a conclusion. We both made mistakes. The mod contains no illigal scripts without permission.

But update readme with giving credit to those ppl or something like that pls.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Mar 02, 2007 6:33 pm    Post subject: Reply with quote

Ok, who and what i forgot then?
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