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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sun Jan 01, 2006 9:43 pm Post subject: Custom map server stuck -- client crash |
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When trying to join the server on the WhitePalace map.
Quote: | DevMusic: Load music: Music SkyTwn.SkyTwn
Log: SetClientTravel: Ktharn 1
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: appExit |
The server may have failed to switch to the next map in sequence ( "Ktharn 1" ) when the map timer expired.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Jan 02, 2006 1:51 am Post subject: |
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Yeah, I noticed. I discovered that the map "The White Palace" has multiple exit teleporters and I only redirected one of them it the map sequence.
It has been fixed now. Thanks for reporting. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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