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Custom map server stuck -- client crash

 
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Jan 01, 2006 9:43 pm    Post subject: Custom map server stuck -- client crash Reply with quote

When trying to join the server on the WhitePalace map.

Quote:
DevMusic: Load music: Music SkyTwn.SkyTwn
Log: SetClientTravel: Ktharn 1
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: appExit

The server may have failed to switch to the next map in sequence ( "Ktharn 1" ) when the map timer expired.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Jan 02, 2006 1:51 am    Post subject: Reply with quote

Yeah, I noticed. I discovered that the map "The White Palace" has multiple exit teleporters and I only redirected one of them it the map sequence.

It has been fixed now. Thanks for reporting.
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