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XCoop, Need help.

 
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sun Nov 19, 2006 5:50 pm    Post subject: XCoop, Need help. Reply with quote

Iv been making a mod with anarchys team. Its called XCoop.

You can simply control the summons and commands a player without admin can have. Sort of like DZMapM. If i can find a good scripter that can do you mutators,gametype,score boards i would certainly like that. If its possible i could use zombie or tentacle hunter.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Nov 19, 2006 7:10 pm    Post subject: Reply with quote

If you just need to have some contol over summoning and non-admin summons, you should take a look at JCoop4 (and beyond) which allows you to contol the summons on a class(tree) basis.

Back in the time I used it on my Gold server (where it was allowed to summon) to disable certain summons like projectiles and death traps.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon Nov 20, 2006 12:09 am    Post subject: Reply with quote

Thankyou, Hyper. Im glad I dont have to go through all the trouble making that mod . But might I ask were are you able to do those functions? and also does it have control over certain commands?
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Mon Nov 20, 2006 8:45 am    Post subject: Reply with quote

[B@D]Thug wrote:
Thankyou, Hyper. Im glad I dont have to go through all the trouble making that mod . But might I ask were are you able to do those functions? and also does it have control over certain commands?


This list of blocked summons only blocks classes from being summoned. It does not allow you to control which other commands are allowed or blocked. I do know that many coop games have a few "light" admin functions, like AdminChild/Baby in MCoop2.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon Nov 20, 2006 7:15 pm    Post subject: Reply with quote

Well, Than it should be nessesary to continue this project do you think? By the way, Thankyou for sharing your knowlege about things concerning this. We could actually use some script from the jcoop's. If thats ok with you?
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Mon Nov 20, 2006 7:44 pm    Post subject: Reply with quote

Don't ask me. The JCoop script is not mine, but Joss'. Improved JCoop versions are also available, but also not coded by me.

In short, contact the maker about this matter.
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ShadowHunter
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PostPosted: Sun Dec 17, 2006 12:02 pm    Post subject: Reply with quote

I can give some help mainly with ideas and some with scripting for XCoop project.I am not so cool scripter but i can help. So ask if need - I'l help if i can.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Sun Dec 17, 2006 2:20 pm    Post subject: Reply with quote

Welcome ShadowHunter!!
Long time no see.
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ShadowHunter
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PostPosted: Mon Dec 18, 2006 1:31 pm    Post subject: Reply with quote

Sup Zelk!!!
I see you too made new mod.I'l download it later cozz i am busy now:i wanted to port new mutators from Unreal Tournament.
If you will have some time , go to Hyper's site and download my two new mods.
By the way,how are you,friend?
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Mon Dec 18, 2006 1:44 pm    Post subject: Reply with quote

I took a look at your work.
Nice one, simple and enjoyable idea there.

The only thing I'd change is why those pickups need to be activated?
They should start working straightaway imo.
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ShadowHunter
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PostPosted: Tue Dec 19, 2006 11:55 am    Post subject: Reply with quote

Whell,I made this because player may use this powerup when he NEED it.
Such as health modifier - it's like kinda of transportable health.
When you have problems ,such as small health and when around legions of monsters,you'l activate it and will have small chanse to save your ass. ;)

But you're right.
You see,i took idea of player powerups from other game - main hero there can upgrade himself by using nano technologies.And there they was activateble.
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