Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Amplifier not working correctly?

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Projects
View previous topic :: View next topic  
Author Message
9svn6



Joined: 30 Jun 2007
Posts: 12
Location: Brockport, NY

PostPosted: Sat Jun 30, 2007 7:01 am    Post subject: Amplifier not working correctly? Reply with quote

Ok I tried this on Anarchy's Forum and couldn't get it fixed so I'm going to try here. Basically I'm compiling a server package for my items and I need an everlasting amplifier and I can't seem to get it to work correctly. It wont work unless I pickup the gun first and also doesn't work after map changes. I'm doing everything in script default properties so I'm not sure about code.

What I have is:

class nAmp expands Amplifier;

defaultproperties
{
PickupMessage="You got the Energy Amplifier"
Charge=99999
ItemName="Amplifier"
}

Thank You,
9vn6
Back to top
View user's profile Send private message Visit poster's website
9svn6



Joined: 30 Jun 2007
Posts: 12
Location: Brockport, NY

PostPosted: Sun Jul 01, 2007 1:05 am    Post subject: Reply with quote

Anyone got a clue?
Back to top
View user's profile Send private message Visit poster's website
Neo_b



Joined: 01 Jun 2007
Posts: 25

PostPosted: Sun Jul 01, 2007 12:49 pm    Post subject: Reply with quote

I think it works only for UT and higher versions. If you want to change its properties, change it normally. It should work then. Just change default properties by clicking right click at the object.
_________________
Neo_b - http://neo_b.go.pl
Back to top
View user's profile Send private message
ShadowHunter
Guest





PostPosted: Sun Jul 01, 2007 4:00 pm    Post subject: Reply with quote

Whell, usually when I trying to make everlastiong item, I using this Function:

var float LastRecharge;
var() float CSpeed; //Charging speed

simulated function Tick(float DeltaTime)
{
if ( Level.TimeSeconds - LastRecharge < CSpeed)
return;
LastRecharge = Level.TimeSeconds;

if ( Charge < 999999999 )
Charge += 999999999;
if ( Charge > 999999999 )
Charge = 999999999;
}

But...This thing not works in all situations.
Back to top
9svn6



Joined: 30 Jun 2007
Posts: 12
Location: Brockport, NY

PostPosted: Sun Jul 01, 2007 8:56 pm    Post subject: Reply with quote

oh I got it to work last night thanks for the help anyways tho.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Projects All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group