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Unreal ED
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Cheese



Joined: 30 Mar 2006
Posts: 79
Location: ...YES

PostPosted: Mon Apr 16, 2007 11:05 pm    Post subject: Reply with quote

Quote:


Cmd: SCRIPT MAKE
Warning: Parsing IcedPawn
Log: Error in IcedPawn, Line 1: Missing 'Class' definition



That's from the removed source code of the mod.

I don't know about the maps; it's either because your missing a required package (as stated so many times already) or the map is from a different version of unreal.
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Wed Apr 18, 2007 10:11 pm    Post subject: Reply with quote

so i need to downgrade unreal just so the maps work with UED?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Apr 20, 2007 7:05 pm    Post subject: Reply with quote

This is not about Ucc Make isnt it?
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Sat Apr 21, 2007 6:53 am    Post subject: Reply with quote

KSAProdozul wrote:
so i need to downgrade unreal just so the maps work with UED?


Quote me if I'm wrong here,

Prodozul, you need to make sure the package you wish to load is in your unrealgold/system folder <---- or unreal

be sure you add the following line to your UNREAL.ini

[Engine.GameEngine]
ServerPackages= your package goes here
like this..... ServerPackages=AKcoop2

then load the class in your UnrealED
that is to say.. in Unreal ED select class from the side drop down menu, select class, go to the bottom right(in my case) select load class

when you load you map in game, providing you have edited you UNREAL.ini ServerPackages unreal will know what to look for and what to load

Kapeesh

its 6:51 here no sleep as of yet, so dont slain me if Im wrong, its not my fault honest
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Sat Apr 21, 2007 9:22 pm    Post subject: Reply with quote

but what would the package name be?
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spaceman_89



Joined: 20 Sep 2005
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Location: UK

PostPosted: Sun Apr 22, 2007 2:49 am    Post subject: Reply with quote

what mods are you trying to use ?
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Sun Apr 22, 2007 9:15 pm    Post subject: Reply with quote

i'm trying to open aura but it doesnt appear...
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Fri Apr 27, 2007 8:50 pm    Post subject: Reply with quote

Sorry for the double post.
Ok i did that server package thing and it still doesn't work but at the sametime i made a list of all the packages in Unreal ED.


editor
core
engine
Window
galaxy
uwindow
fire
Ipdrv
Nephthys
ubrowser
unrealshare
unreall
umenu
ipserver
udsdemo
upak
windrv
render
softdrv

Am i missing anything?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Apr 28, 2007 9:49 am    Post subject: Reply with quote

Are you trying to open Aura itself to edit the mod or open a map that uses Aura?

The first thing will not work because Boodaflow removed the source code from the .u files. He probably does not want Aura to be open source.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Apr 28, 2007 11:58 pm    Post subject: Reply with quote

I see some stuff i dont evens know, it can be because i dont know unrealgold from the top of my head. I use Unreal way more then UnrealGold, but my feeling says your not missing anything.
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Sun Apr 29, 2007 3:58 am    Post subject: Reply with quote

I'm trying to open a map that uses aura.
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Hyper



Joined: 24 Jan 2004
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PostPosted: Mon Apr 30, 2007 2:48 am    Post subject: Reply with quote

Don't know then. I don't use UED myself so I have no experience with troubleshooting it.
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.:..:



Joined: 30 Nov 2004
Posts: 11
Location: Finland

PostPosted: Sun May 06, 2007 11:15 am    Post subject: Reply with quote

Ofcourse editor will start whining about errors when you load the classes/open a map with them becouse it attempts to compile them.
And the solution is to press the [X] button of the script window and you can start modifing ur map
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Sun May 06, 2007 9:59 pm    Post subject: Reply with quote

u know what sucks,, is that I had 4 maps almost done. I tested some beta program from Microsoft and had to format as It gave me BSD

thats months ago, I just cant be bothered with it at the moment,
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