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Raven
Joined: 13 Dec 2006 Posts: 22
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Posted: Fri Jan 26, 2007 12:01 pm Post subject: Unreal 1 GUI (problem related with RParticles). |
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Two or more weeks ago I've got and idea to make possibility that Particles spawned by Emitter will depend on frame rate. I've quickly wrote and test the code and it seems it works well. So now I've a question. For UT version I'll wrote a mod menu, is there a way to add something like that to U1?? Or maybe everyone will change variables manually form ini?? To be clear I didn't test that code in multiplayer game, I didn't even add it to RParticles (it's part of Emitter for TCO). _________________
http://turniej.unreal.pl/rp |
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Zelk0wy[PL]
Joined: 19 Apr 2006 Posts: 110 Location: War Saw, Poland
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Posted: Sat Jan 27, 2007 3:57 pm Post subject: |
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Well you can write a menu for Unreal (somehow :p ) but it will work for Unreal Gold only.
If you want it to work with the 225f version then yes, it should rather be set up in an INI file. _________________ Beware the lollipop of mediocrity - lick it once and you suck forever.
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Raven
Joined: 13 Dec 2006 Posts: 22
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