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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Aug 13, 2005 2:14 pm Post subject: Broke the 10 GB barrier |
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10 GB of cache, allowing access to every server without downloading and conflicts. Special thanks to OldSkarky and others for making an online cache package for quick downloading.
Some stats:
Oldest File: 08-10-2000
Newest file: Today
Smallest file: 532 bytes
Largest file: 37.8 MB
Number of files: 8525
Average filesize: 1.2 MB _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Aug 13, 2005 2:32 pm Post subject: |
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Jesus, 10GB! WTF! I only have half a GB!
Some stats:
Oldest File: 04-01-2005 (My cache got zapped awhile back)
Newest file: Today (I have a few files that claim to have come from 2010)
Smallest file: 709 bytes
Largest file: 14.2 MB
Number of files: 811
Average filesize: 0.7 MB _________________ StalwartUK |
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Xavious
Joined: 25 Oct 2004 Posts: 8 Location: Ye Ol' Scotland
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Posted: Sat Aug 13, 2005 3:23 pm Post subject: |
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Actually i noticed i had some 2012 files a while back and hyper said it was something he had done to some of the cache files for some reason. _________________ <Signature, Here, Insert> |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Aug 13, 2005 3:46 pm Post subject: |
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The files with dates in the future (2010+) may come from my downloadable cache package. I changed the dates to fool Unreal with PurgeCacheDays=30 which delets files that are older than 30 days from current date. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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The Wolf
Joined: 18 Jun 2005 Posts: 24
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Posted: Sun Aug 14, 2005 3:25 am Post subject: |
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10GB?
I only have 12MB! Hah! |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Aug 14, 2005 9:31 am Post subject: |
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The Wolf wrote: | 10GB?
I only have 12MB! Hah! |
Have you followed Hyper.nl's Cache Care? It a must read for any cache collector.
Hyper.nl wrote: | Your unreal\cache folder contains all maps and mods you downloaded when joining servers. Unfortunately, with the default settings the files will be lost soon. use these tips to ensure you keep your cache and prevent accidental deletion.
- In Unreal.ini, Under [Core.System], set the setting PurgeCacheDays= to PurgeCacheDays=0 to stop your cache from being deleted.
- The files in your cache folder never cause conflicts. Don't delete this folder hoping it fixes your version conflict: It won't.
- Make the cache files read-only from time to time. This prevents accidental deletion. (For example when you delete your .ini and the 30 days option comes back)
- When you have a lot of cache, it might be worth to burn it to CD/DVD as backup. It can be quite frustrating when you have to download all those files again.
- Cache files can be compressed quite well. When you use the NTFS file system (Win2000, XP) you can enable compression of the cache folder to save disk space. (Properties, advanced)
Source: http://hypernl.thenerdnetwork.net/indext.htm |
Though I don't really do the last 2 :p. I usually backup my cache files to my backup HD for now and my 200GB C Drive makes compression unnecessary. _________________ StalwartUK |
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