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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Thu Nov 04, 2004 10:32 pm Post subject: [Map] Valley of the lonely Nali |
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hey..
it started as a village map - ended as a map with only 1 house. its a part of my campaign (logically i started from the middle of the story ).. there is no teleporter to the next map, it should be at the skaarjship energy lift thingie.. beware of the manta at the start.
click here to download.
Last edited by sanastro on Mon Nov 22, 2004 9:16 pm; edited 1 time in total |
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Skaarj Slayer
Joined: 27 Aug 2004 Posts: 38 Location: Canada
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Posted: Fri Nov 05, 2004 1:49 pm Post subject: |
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wow manta....rofl..
you'd better beware of a warlord then a manta rofl
anyways Im making a single player campaign as well |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Fri Nov 05, 2004 1:54 pm Post subject: |
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n1 answer, dude..
several people died because they didnt see the manta in the darkness. so i just said this.. better post some criticism and not senseless posts like yours. |
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Oblivion[CW]
Joined: 28 Jan 2004 Posts: 59 Location: Chizra, Nali Village, Na Pali
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Posted: Fri Nov 05, 2004 7:19 pm Post subject: |
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The mountains need some work and you need to put them on the right side or the map, cause seeing the skybox texture like that is ugly.
Can't go in the house either, think you should make it where we can.
Nali gets stuck on the table and can't roam around.
The woman's body, flak, ammo, etc are all placed slightly into the map and not ontop of the ground.
I suggest removing the word fuck from the trans message, just makes it look like an 8yr old made the map.
Clouds are going really fast in the sky, might wanna slow it down.
Just keep at it . Glad to see people still mapping for UI. |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sat Nov 06, 2004 2:26 pm Post subject: |
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Oblivion[CW] wrote: | The mountains need some work and you need to put them on the right side or the map, cause seeing the skybox texture like that is ugly.
Can't go in the house either, think you should make it where we can.
Nali gets stuck on the table and can't roam around.
The woman's body, flak, ammo, etc are all placed slightly into the map and not ontop of the ground.
I suggest removing the word fuck from the trans message, just makes it look like an 8yr old made the map.
Clouds are going really fast in the sky, might wanna slow it down.
Just keep at it . Glad to see people still mapping for UI. |
1. i didnt put some cliffs there because i noticed the skaarjship is too many on the right side.. the cliff would be very small then o_O so i placed a wall there..
2. yeah, thats because i didnt know how to make doors, now ive learned it and will combine it with a zoneportal maybe (wolfs tutorials are teh roxxor )
3. at the table? at my tests he was running around the tree near the house.. strange.
4. the funny thing is, at software rendering theyre normal, but in direct3d rendering theyre in the earth. i dont know how to fix that..
5. np :D
6. yeah but how? |
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Oblivion[CW]
Joined: 28 Jan 2004 Posts: 59 Location: Chizra, Nali Village, Na Pali
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Posted: Sun Nov 07, 2004 10:12 pm Post subject: |
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Can't you just cut out some more of the map to make room for the cliffs? Cause that wall looks ugly.
As for the clouds..I'm not a mapper, but isn't there some panning speed settings? |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Tue Nov 09, 2004 2:31 pm Post subject: |
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Oblivion[CW] wrote: | Can't you just cut out some more of the map to make room for the cliffs? Cause that wall looks ugly.
As for the clouds..I'm not a mapper, but isn't there some panning speed settings? |
well, ill just import some smaller cliffs.
panning speed settings? nope.. not in the surface settings. |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Thu Nov 18, 2004 11:03 pm Post subject: |
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[copied from unrealsp.org forums]
its a shame for me to post all of my problems here but IM COLLAPSING!!
ive tried 100 times to change the encroachtype, the initialstate etc!
with the mover working my map will be complete, but it DOESNT work!!
thanks to frieza ive got the mover moving when triggered, but now theres the same problem as before! the player freezes while he stands on the mover!
this are the mover options and i just dont know what to change now. i cant help myself, sorry for troubling you.
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when this mover is working, i can upload an "enhanced" version of Deregath Village. but now im stuck at this problem. |
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Oblivion[CW]
Joined: 28 Jan 2004 Posts: 59 Location: Chizra, Nali Village, Na Pali
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Posted: Fri Nov 19, 2004 1:21 am Post subject: |
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Well they told you not to have ignore when encroach on. |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sun Nov 21, 2004 3:25 pm Post subject: |
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New version
house changed, music added, waterfall removed (i think it looked crappy),
some bugs fixed, wall still not replaced (sry )
and the mover is still buggy.. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Nov 21, 2004 3:44 pm Post subject: |
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404 Not Found
Anyway is it for Unreal or UT? ;) _________________ StalwartUK |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sun Nov 21, 2004 3:45 pm Post subject: |
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copied post
its for unreal and it should be downloadable now.
Last edited by sanastro on Sun Nov 21, 2004 3:58 pm; edited 1 time in total |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Nov 21, 2004 3:54 pm Post subject: |
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lol _________________ StalwartUK |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Mon Nov 22, 2004 7:35 pm Post subject: |
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final version of Valley of the lonely Nali "released"!
-fixed thousands of bugs (youre able to fly through some walls if youre hit by the skaarj at the right place.. and THE SECRET MOVER BUG FIXED!!)
-another secret added (which is more difficult to find and contains my best looking mover ever IMO)
-replaced wall through cliffs
-deleted the minigun from the first secret
-replaced some odd textures |
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Ultimate_Chaos
Joined: 05 Nov 2004 Posts: 29 Location: Sweden
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Posted: Tue Nov 23, 2004 9:26 am Post subject: |
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Really nice map you made there Sana
beats my map design anyday....(i suck at level design unfortunatly(better at triggers) ) _________________
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