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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Mon Jun 02, 2008 2:08 pm Post subject: Tick......what's the deal? |
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OK What's the deal with "Tick"?
I realize you can't use multiple instances of Tick within the same script but let's say you are using 2 different projectiles and they both use Tick in their scripts and both will be executed within another script, is that a problem? OR should I force one to use the Timer function instead?
Thanks Guys :-)
You rock.....
Bass |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Mon Jun 02, 2008 5:36 pm Post subject: |
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Bleeder91 wrote: | buzz...(means i dont understand what youre saying) -.- if you mean the "executed within another script" like spawn(), then no, thats not a problem, tick only works for the thing itself, not for other classes it uses or needs. |
Looks like you did know what I meant because you answered it perfectly :-)
Sorry it was so poorly worded.
I did mean "Spawn" :-)
You totally rock Bleeder, Thanks...
Now if I can just get this stupid flamethrower working like I want I will be really happy. I'm having problems getting pawns to catch fire...GRRRR
Thanks again
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Tue Jun 03, 2008 5:17 pm Post subject: |
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Yea exactly :-)
AND I got IT!!!!!!! Finally, just need to tweak it a little more...burn suckers burn
tick tick tick...LOL |
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