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Rõþõ+RõN
Joined: 13 May 2004 Posts: 18
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Posted: Sat May 22, 2004 5:08 pm Post subject: Client crash on Hyper's Server |
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Hi,
Unreal crashed cause MCoop (i think ;))
I was running (with activated highspeed) and dropped an item (eightball)
_________________ hf, robotron |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sat May 22, 2004 7:45 pm Post subject: |
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I've seen that error many times on any gametype. It is one of a few common HUD errors. Since the error is inherited from the default unreal HUD it probably just looks like it came from MCoop's. I have been wanting to fix this error and a few others by rewriting the DrawArmor function, but I haven't spent enough time to see how it is recursing. I'd like to see Winged give a hand and see what he can do. :)
I don't understand why others haven't talked about this and tryed to fix it? The other common one I see happen a lot involves PostRender...and that one seems to occur much more often to players too. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Aug 22, 2004 9:50 am Post subject: |
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maybe its only a problem for him but what would i know i never had that problem before because i still dont have mcoop working _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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