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Creating a LAN within a wireless network

 
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eat.some.shrimps



Joined: 14 Oct 2006
Posts: 4

PostPosted: Sat Oct 14, 2006 1:18 am    Post subject: Creating a LAN within a wireless network Reply with quote

Me and a couple of friends are living in a house in which we pay for a wireless internet connection. We have all been assigned ip addresses so we can use the internet but have no control over the router. We have tried setting up a LAN unreal game and (with our firewalls turned off, just to test compatibility) two of us have manged to find each others multiplayer LAN games.

However when we try to connect to a game the other has made we both get a password error message, saying connection to server rejected. Given that there is no password dialogue when we create a server Im a bit confused.

If theres something really obvious that Im missing I apologise. Ive had a look at a lot of the links on your homepage, most of them seem quite dated now though, ie tips for connecting directly through a 56k modem. Cheers for any help.

(On a side note how would I set up a server so that I could play a co-op game with my brother who is in another country and also sharing broadband from a router which he doesnt really have any control over? Again I apologise if theres anything obvious Im missing.)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Oct 14, 2006 2:40 am    Post subject: Reply with quote

Check n the server config if the GamePassword variable is set. It should be empty if you want others to be able to join the game.
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eat.some.shrimps



Joined: 14 Oct 2006
Posts: 4

PostPosted: Sat Oct 14, 2006 6:15 pm    Post subject: Reply with quote

cheers, its going to be a couple of days before i get to test it, so just to be sure... is it the following lines in unreal.ini?

[Engine.GameInfo]
Admin Password=
GamePassword=

cheers
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eat.some.shrimps



Joined: 14 Oct 2006
Posts: 4

PostPosted: Sat Oct 14, 2006 6:17 pm    Post subject: Reply with quote

cheers, its going to be a couple of days before i get to test it, so just to be sure... is it the following lines in unreal.ini?

[Engine.GameInfo]
Admin Password=
GamePassword=

also if i do want to set a password, where does anyone who wants to connect to my LAN game put it. unreal provides no dialogue box or prompt asking for it. thanks again
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Oct 15, 2006 1:13 am    Post subject: Reply with quote

If that is not the case, and it still asks for a pw, check if you use a custom game type. These usually have their own password entries.

Other than this I do not know.
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eat.some.shrimps



Joined: 14 Oct 2006
Posts: 4

PostPosted: Fri Oct 20, 2006 10:08 pm    Post subject: Reply with quote

thanks, its running very happily now.

on a side note, if i dont have access to the port forwarding functions on the router im usng because it belongs to my landlord then theres no way to create up a game to play against someone else is there?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Oct 21, 2006 11:11 am    Post subject: Reply with quote

eat.some.shrimps wrote:
thanks, its running very happily now.

on a side note, if i dont have access to the port forwarding functions on the router im usng because it belongs to my landlord then theres no way to create up a game to play against someone else is there?


Without access to the router settings you can not host a server behind it. A solution could be not take internet from the landlord but get an account of yourself.
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