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dark-_|_-night Guest
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Posted: Tue Apr 27, 2004 4:08 am Post subject: Unreal's Log eating up Memory |
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How do i make it so unreal dosent save a log file (i dont relley use it much unless some one wants me to watch it )
Because i run a small mutator called Radar (adds a marathon style "not motion" radar to games)
And wehn i look into my system i see the unrealtournament log file being 64,567,23KB long!!!!! Could some one please help me out here |
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Winged Unicorn

Joined: 22 Jan 2004 Posts: 87
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Posted: Tue Apr 27, 2004 10:59 am Post subject: |
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If it's that long, it means that the mutator (or other mods you're running) have some critical bugs that fill the log with 'Accessed None' errors and such.
Solution: fix the bugs  _________________ Ride to the starlight... there, where heroes lie |
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dark-_|_-night Guest
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Posted: Wed Apr 28, 2004 1:20 am Post subject: |
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It aint bugs cuz radar only has 2 accsess nones but most of it is debug messages reporting of the blip's clientID or some ID thingy
U mean theres no way to stop unreal from saveing the log to a file? |
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Winged Unicorn

Joined: 22 Jan 2004 Posts: 87
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Posted: Wed Apr 28, 2004 10:39 am Post subject: |
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You can try using the -nolog option, i.e. 'Unreal -nolog'.
But that won't fix the problem. If you get such huge logs, it doesn't matter if it's debug messages or bugs: you have to squash them anyway  _________________ Ride to the starlight... there, where heroes lie |
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Hyper

Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Apr 28, 2004 11:17 am Post subject: |
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I have a new logsize record: 54.8 MB with a server uptime of 8 days. But yesterday a BirdCarcass killed it. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Winged Unicorn

Joined: 22 Jan 2004 Posts: 87
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Posted: Wed Apr 28, 2004 4:51 pm Post subject: |
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How much of it is made of Aura's accessed nones?  _________________ Ride to the starlight... there, where heroes lie |
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Hyper

Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Apr 29, 2004 2:19 pm Post subject: |
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| Winged Unicorn wrote: | How much of it is made of Aura's accessed nones?  |
Not very much. I only use Aura partly, I only use the most stable parts. I think the biggest part is from MCoop2, which logs a large admin set list that is executed every level. Secondly there are accessed nones in normal Unreal items as the NaliRabbit, and then Aura and HackBusta 3.5
PS: The server stability also improved by removing all (unused) ammo pickups from the levels. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Zombie

Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Apr 29, 2004 9:09 pm Post subject: |
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| Hyper wrote: |
PS: The server stability also improved by removing all (unused) ammo pickups from the levels. |
Improved stability removing unused ammo pickups? Well what I know is there are some levels like NaliC which has some Ammo/NullAmmo spawns in it because I've seen logs on them a few times. NaliRabbits always seem to produce the most logs in Bluff being trapped in that cage trying to move in chosen destinations. I think I've also seen some logs in Bluff about a normal Cow entering Melee Attack when it isn't implemented.  |
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dark-_|_-night Guest
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Posted: Fri Apr 30, 2004 5:57 pm Post subject: |
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I used to use aura on my UT but its weaopns are so damn powerfulli had to remove em because bots were getting to godlike in 2 secs
anyways ill try the Nolog command line |
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TheEmperorStalwartUK

Joined: 11 Feb 2004 Posts: 261
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Posted: Fri Apr 30, 2004 9:53 pm Post subject: |
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| dark-_|_-night wrote: | I used to use aura on my UT but its weaopns are so damn powerfulli had to remove em because bots were getting to godlike in 2 secs |
What were you doing running Unreal weapons in UT? _________________ StalwartUK |
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It

Joined: 28 Jan 2004 Posts: 14 Location: Washington
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Posted: Sat May 01, 2004 7:41 am Post subject: Re: Unreal's Log eating up Memory |
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| dark-_|_-night wrote: | How do i make it so unreal dosent save a log file (i dont relley use it much unless some one wants me to watch it )
Because i run a small mutator called Radar (adds a marathon style "not motion" radar to games)
And wehn i look into my system i see the unrealtournament log file being 64,567,23KB long!!!!! Could some one please help me out here |
wow. thats more than a gigabyte isnt it? |
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Winged Unicorn

Joined: 22 Jan 2004 Posts: 87
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Posted: Sat May 01, 2004 10:50 am Post subject: |
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That's 64 Mb's. _________________ Ride to the starlight... there, where heroes lie |
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Hyper

Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat May 01, 2004 11:49 pm Post subject: |
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I also noticed that my server log gets big because of all travelling items. Aura adds tons of items to the game, and on every player, on every map, on every login it shows the full list of travelling items. But it's not a big problem, because I have enough gigabytes free. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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dark-_|_-night Guest
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Posted: Sun May 02, 2004 10:40 pm Post subject: |
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The command did not work wehn i put it there it still saves to a log file
any other suggestions |
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