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Unreal's Log eating up Memory
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dark-_|_-night
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PostPosted: Tue Apr 27, 2004 4:08 am    Post subject: Unreal's Log eating up Memory Reply with quote

How do i make it so unreal dosent save a log file (i dont relley use it much unless some one wants me to watch it )

Because i run a small mutator called Radar (adds a marathon style "not motion" radar to games)

And wehn i look into my system i see the unrealtournament log file being 64,567,23KB long!!!!! Could some one please help me out here
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Tue Apr 27, 2004 10:59 am    Post subject: Reply with quote

If it's that long, it means that the mutator (or other mods you're running) have some critical bugs that fill the log with 'Accessed None' errors and such.

Solution: fix the bugs
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dark-_|_-night
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PostPosted: Wed Apr 28, 2004 1:20 am    Post subject: Reply with quote

It aint bugs cuz radar only has 2 accsess nones but most of it is debug messages reporting of the blip's clientID or some ID thingy

U mean theres no way to stop unreal from saveing the log to a file?
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Wed Apr 28, 2004 10:39 am    Post subject: Reply with quote

You can try using the -nolog option, i.e. 'Unreal -nolog'.

But that won't fix the problem. If you get such huge logs, it doesn't matter if it's debug messages or bugs: you have to squash them anyway
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Apr 28, 2004 11:17 am    Post subject: Reply with quote

I have a new logsize record: 54.8 MB with a server uptime of 8 days. But yesterday a BirdCarcass killed it.
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Winged Unicorn



Joined: 22 Jan 2004
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PostPosted: Wed Apr 28, 2004 4:51 pm    Post subject: Reply with quote

How much of it is made of Aura's accessed nones?
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Thu Apr 29, 2004 2:19 pm    Post subject: Reply with quote

Winged Unicorn wrote:
How much of it is made of Aura's accessed nones?


Not very much. I only use Aura partly, I only use the most stable parts. I think the biggest part is from MCoop2, which logs a large admin set list that is executed every level. Secondly there are accessed nones in normal Unreal items as the NaliRabbit, and then Aura and HackBusta 3.5

PS: The server stability also improved by removing all (unused) ammo pickups from the levels.
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Zombie



Joined: 27 Jan 2004
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PostPosted: Thu Apr 29, 2004 9:09 pm    Post subject: Reply with quote

Hyper wrote:

PS: The server stability also improved by removing all (unused) ammo pickups from the levels.


Improved stability removing unused ammo pickups? Well what I know is there are some levels like NaliC which has some Ammo/NullAmmo spawns in it because I've seen logs on them a few times. NaliRabbits always seem to produce the most logs in Bluff being trapped in that cage trying to move in chosen destinations. I think I've also seen some logs in Bluff about a normal Cow entering Melee Attack when it isn't implemented.
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dark-_|_-night
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PostPosted: Fri Apr 30, 2004 5:57 pm    Post subject: Reply with quote

I used to use aura on my UT but its weaopns are so damn powerfulli had to remove em because bots were getting to godlike in 2 secs


anyways ill try the Nolog command line
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TheEmperorStalwartUK



Joined: 11 Feb 2004
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PostPosted: Fri Apr 30, 2004 9:53 pm    Post subject: Reply with quote

dark-_|_-night wrote:
I used to use aura on my UT but its weaopns are so damn powerfulli had to remove em because bots were getting to godlike in 2 secs


What were you doing running Unreal weapons in UT?
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It



Joined: 28 Jan 2004
Posts: 14
Location: Washington

PostPosted: Sat May 01, 2004 7:41 am    Post subject: Re: Unreal's Log eating up Memory Reply with quote

dark-_|_-night wrote:
How do i make it so unreal dosent save a log file (i dont relley use it much unless some one wants me to watch it )

Because i run a small mutator called Radar (adds a marathon style "not motion" radar to games)

And wehn i look into my system i see the unrealtournament log file being 64,567,23KB long!!!!! Could some one please help me out here

wow. thats more than a gigabyte isnt it?
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sat May 01, 2004 10:50 am    Post subject: Reply with quote

That's 64 Mb's.
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Sat May 01, 2004 11:49 pm    Post subject: Reply with quote

I also noticed that my server log gets big because of all travelling items. Aura adds tons of items to the game, and on every player, on every map, on every login it shows the full list of travelling items. But it's not a big problem, because I have enough gigabytes free.
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dark-_|_-night
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PostPosted: Sun May 02, 2004 10:40 pm    Post subject: Reply with quote

The command
Code:
-NoLog
did not work wehn i put it there it still saves to a log file

any other suggestions
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PostPosted: Mon May 03, 2004 3:47 am    Post subject: Reply with quote

List of UT console commands: http://unreal.epicgames.com/UTConsole.htm

List of Unreal console commands: http://unreal.epicgames.com/Console.htm

Maybe one of those commands on that page could be of use to stop or at least lesson the logs.
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