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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Aug 21, 2008 5:44 am Post subject: |
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You can try starting fresh with the firewall disabled and keep the server on the router's DMZ. If it works fine then change the router and firewall configuration back one at a time until you can determine where the block can occur.
BTW, I see that you have an old alpha version of Nephthys v1.4. Some of the alpha versions have new features or protections added for the first time, and may not function precisely. There is a more recent non-alpha release available.
Biosynth wrote: | i used jCoopZ1, Build 120. I wouldn't get any error messages while running it, the server would just start for a half a second and turn off. |
Could be a bad/incorrect installation of JCoopZ or Nephthys at that time. Judging by the missing Nephthys ServerActors there was some unusual install procedures going on ( ? ) since the Nephthys installer is supposed to handle that for you.
The game server will print a critical error in the server log and shutdown if it detects that a required package is missing or not successfully loading. However, if it's a required JCoopZ serverside package a specific mod error message is printed that's different from a "Critical:" error and the game is gracefully exited. By what you said it seems like the latter. Would need a saved server log to confirm anything.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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stationplay00
Joined: 19 Dec 2008 Posts: 3 Location: lehigh fl
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Posted: Fri Dec 19, 2008 11:43 pm Post subject: |
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hey hyper i need help every time i try 2 connect 2 ur server unreal quits
and then an GPF error comes up and it says this
hystory:UactorChannel:: SetChannelActor< - initial client actor<-UactorChannel::recivedbunch <-(actor None ) <-Uchannel::RecivedSequencedBunch <-Uchannel::RecivedRawBunch<-DispatchDataToChannel<-BunchData<-UNetConnection::RecivedPacket<-Unetconnection::RecivedRawPacket<-UTcpNetDriver::TickDispatch<-UpdatePreNet<-ULevel::Tick<-(NetMode=3)<-TickLevel<-UGameEngine::Tick<-UpdateWorl<-Mailoop
and so if any 1 can help me pls i really want 2 get 2 ur server pls help
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Dec 20, 2008 4:31 pm Post subject: |
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Do you use Unreal 226f or 227? Then that's probably it. You can only connect with Unreal Gold and Unreal 225 at this moment, because I'm running 227f prerelease. Also see the frontpage where I posted this. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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stationplay00
Joined: 19 Dec 2008 Posts: 3 Location: lehigh fl
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Posted: Sat Dec 20, 2008 8:38 pm Post subject: |
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im using 227e i think ! so if i have unreal gold 227 i caqnt connect 2 ur sever ? |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Dec 21, 2008 3:22 am Post subject: |
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Yes, by lack of a public build of Unreal 227f beta I decided to give 227f private beta a test already. I did this because I want to be sure that everything still works if 227f is released.
Because 227 builds are not compatible, this unfortunately means that you will have to wait to 227f public or join with a separate Gold or 225 install (recommended). I'm sorry for the inconvenience. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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stationplay00
Joined: 19 Dec 2008 Posts: 3 Location: lehigh fl
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Posted: Mon Dec 22, 2008 1:57 am Post subject: |
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actually u know wat i did / i copyed the unreal folders from the cd and the v is 226 and it wrked but is not the same i guess ill have to wait lol but still is a awsome server ! tnx 4 everything bye |
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