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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Wed Dec 01, 2004 1:50 am Post subject: S3TC texture issue w/ blood and Radeon |
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I finally upgraded my textures to use the the S3TC textures and now the
blood when I shoot a monster comes-out blue and kinda blockee.
All else looks awesome on my Radeon 9700 pro.
I think I over-wrote a texture I wasn't suppose to,
anyone know which texture package contains the blood effects?
Granted I could use UnrealED and open them up and look one by one
but that sounds like alot of work so I thought I would ask first :-)
Thanks guys |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Dec 01, 2004 3:17 am Post subject: |
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Did you enable the S3TC option in OpenGL settings? You might want to use the settings from the readme. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Wed Dec 01, 2004 3:41 am Post subject: |
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Yea I did, as I stated they look AWESOME.
Shouldn't have waited this long to do it.
Just found something weird though, it's not doing it any more after a reboot.
Just went to your server and played some and the blood looked like it is suppose to, red and pulsating :-)
Must have had a bit fall from the bit bucket |
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