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Mod Qs

 
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Sun Mar 25, 2007 9:38 am    Post subject: Mod Qs Reply with quote

how do I tie mods together

like say I want the spacemarine mods and Jcoopz mods etc to all run together how would you do that

Nyleve?game=AKcoop2.AKcoopGame?Mutator=monsterspawn205.monsterspawn

this means basically the game type right ?

mutator is what,
then say i want the above mentioned also spacemarines . jcoopz etc. how do ya enter that.

also can i save this somewhere to save me typing this again an again. say like saving as a text file. the assigning it to a free keyboard key

get my drift ?



;)

thx upfront
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Mar 25, 2007 12:53 pm    Post subject: Reply with quote

uhm,

nyleve?game=JCoopZ.JCoopz1?Mutator=UMSSpaceMarine.SpaceMarinez,Monsterspawn302.Monsterspawn?DIfficulty=4 -server

Or just use Hookmutator in your server/unreal.ini ;)
In the JCoopZ selection under in your ini.
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Sun Mar 25, 2007 1:30 pm    Post subject: Reply with quote

k thx
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Mar 25, 2007 6:37 pm    Post subject: Reply with quote

The gametype part of the startup command is incorrect. JCoopZ does not go by that class name. Also, if you choose to run UMSSpaceMarine with JCoopZ then you should also install and run the JCoopZ HUD compatibility add-on mutator (MarineHUDJCZ) to have the special marine HUD.

MarineHUDJCZ:
http://www.unrealdestination.com/clients/hyper/phpBB2/viewtopic.php?t=667

Nyleve?Game=JCoopZ1.JCoopZGame?Mutator=UMSSpaceMarine.SpaceMarinez,MarineHUDJCZ.MHUDMutator,Monsterspawn302.Monsterspawn?Difficulty=3 -server


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Mon Mar 26, 2007 6:16 am    Post subject: Reply with quote

thx for the help Zombie
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