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spaceman_89
Joined: 20 Sep 2005 Posts: 83 Location: UK
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Posted: Sun Mar 25, 2007 9:38 am Post subject: Mod Qs |
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how do I tie mods together
like say I want the spacemarine mods and Jcoopz mods etc to all run together how would you do that
Nyleve?game=AKcoop2.AKcoopGame?Mutator=monsterspawn205.monsterspawn
this means basically the game type right ?
mutator is what,
then say i want the above mentioned also spacemarines . jcoopz etc. how do ya enter that.
also can i save this somewhere to save me typing this again an again. say like saving as a text file. the assigning it to a free keyboard key
get my drift ?
;)
thx upfront |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Mar 25, 2007 12:53 pm Post subject: |
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uhm,
nyleve?game=JCoopZ.JCoopz1?Mutator=UMSSpaceMarine.SpaceMarinez,Monsterspawn302.Monsterspawn?DIfficulty=4 -server
Or just use Hookmutator in your server/unreal.ini ;)
In the JCoopZ selection under in your ini. _________________
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spaceman_89
Joined: 20 Sep 2005 Posts: 83 Location: UK
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Posted: Sun Mar 25, 2007 1:30 pm Post subject: |
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k thx
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sun Mar 25, 2007 6:37 pm Post subject: |
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The gametype part of the startup command is incorrect. JCoopZ does not go by that class name. Also, if you choose to run UMSSpaceMarine with JCoopZ then you should also install and run the JCoopZ HUD compatibility add-on mutator (MarineHUDJCZ) to have the special marine HUD.
MarineHUDJCZ:
http://www.unrealdestination.com/clients/hyper/phpBB2/viewtopic.php?t=667
Nyleve?Game=JCoopZ1.JCoopZGame?Mutator=UMSSpaceMarine.SpaceMarinez,MarineHUDJCZ.MHUDMutator,Monsterspawn302.Monsterspawn?Difficulty=3 -server
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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spaceman_89
Joined: 20 Sep 2005 Posts: 83 Location: UK
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Posted: Mon Mar 26, 2007 6:16 am Post subject: |
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thx for the help Zombie |
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