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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Aug 26, 2006 4:05 am Post subject: Custom map server out of memory |
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The custom map server crashed with an out of memory message:
I increased the pagefile size to 4095 which is the largest possible size. The server has 2 GB of physical memory (RAM).
Update: I see the maximum allowable memory usage on my system is
6133304 KB, but the peek usage was only
1247980 KB. It might be another error/cause.
Code: |
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 08/26/06 01:43:24
Nephthys: 2006/08/26 01:43:24: New 82.36.232.65:2707: Azure_of_Borg
DevNet: NotifyAcceptingChannel Control 0 server Level sancient1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
Nephthys: 2006/08/26 01:43:24: Dropping invalid data from 70.105.89.82:50467
Log: FemaleTorso1 fell out of the world!
Log: FemaleTorso2 fell out of the world!
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved hyper.dnsalias.net (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.dnsalias.net:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
DevNet: Level server received: NETSPEED 2600
Log: Client netspeed is 2600
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Onvoldoende opslagruimte beschikbaar om deze opdracht te verwerken. (8)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 20474369 FArray
Critical: FArray::Realloc
Critical: 20474369*1
Critical: appLoadFileToArray
Critical: UNephthysWebDownload::FileSha256Base64
Critical: UNephthysSupportWebDownload::BuildArchiveList
Critical: UNephthysSupportWebDownload::SupportWebDownload
Critical: NephthysNotify::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/26/06 01:43:24
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Uptime was approx 7 days. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sat Aug 26, 2006 8:07 am Post subject: |
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You may want to send/link that new crash to Zora for looking into just in case. It has some processes listed in the Critical section that are related to Nephthys WebDownload, and I'm not sure if it's normal or probable to appear in an error like this.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Aug 26, 2006 9:12 pm Post subject: |
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I had some mailing with Zora, we are still in the process of investigating this.
I also undid two memory tweaks I made more than a year ago, the Windows 2000 "LargeSystemCache" and "DisablePagingExecutive" tweaks.
LargeSystemCache reserves more memory for disk cache, improving disk performance on systems with large memories.
DisablePagingExecutive ensures that the Windows 2000 kernel is not being swapped to disk for optimal core system performance. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Aug 29, 2006 11:58 am Post subject: |
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As part of investigating the out-of-memory crash problem, I'm corrently doing a deep level disk scan where every bit is tested, written, inverted, re-inverted and written again. (Advised by Microsoft to make sure the pagefile is working correctly.)
I'll also do a RAM test (MemTest86+) to make sure there are no problems to the physical RAM as well.
In the Windows 2000 registry, I also undid two memory management tweaks and applied a fix to a possible out-of-memory problem caused by my anti-virus program. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Aug 29, 2006 12:02 pm Post subject: |
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What Zora suspected is true: THe servers tend to use considerably more memory over time:
08/27:
HCServer: 315 MB
HCCustomMaps: 98 MB (Just restarted)
08/28:
HCServer: 380 MB
HCCustomMaps: 124 MB
08/29:
HCServer: 401 MB
HCCustomMaps: 120 MB
This is the 'virtual size' as given by Process Explorer. _________________ Alter your reality...forever.
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Sep 02, 2006 12:53 pm Post subject: |
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Unreal's garbage collection does not seem to be working correctly.
Today I wanted to replace a map because it gave a LevelSummary error when I tried to load it (U226 map on 225 server).
I converted the map at my workstation and wanted to copy it to my server, so I first switched level at the server to make sure the level was no lnger in use. But when I trued to copy the map, Windows 2000 still said it was in use by Unreal. I don't understand this, becaude I expected that it would be unloaded at level switch. Anyone who has the same experience or knows the cause?? _________________ Alter your reality...forever.
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Sep 10, 2006 7:01 pm Post subject: |
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The CM server crashed again with the out of memory message:
Code: |
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 09/10/06 19:11:34
Nephthys: 2006/09/10 19:11:34: New 67.168.187.142:1874: ByteMe
DevNet: NotifyAcceptingChannel Control 0 server Level sancient1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 09/10/06 19:11:34
Nephthys: 2006/09/10 19:11:34: New 62.214.246.155:1421: Teufel
DevNet: NotifyAcceptingChannel Control 0 server Level sancient1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
Log: FemaleTorso1 fell out of the world!
Log: FemaleTorso2 fell out of the world!
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved hyper.dnsalias.net (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.dnsalias.net:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 5000
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Onvoldoende opslagruimte beschikbaar om deze opdracht te verwerken. (8)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 20474369 FArray
Critical: FArray::Realloc
Critical: 20474369*1
Critical: appLoadFileToArray
Critical: UNephthysWebDownload::FileSha256Base64
Critical: UNephthysSupportWebDownload::BuildArchiveList
Critical: UNephthysSupportWebDownload::SupportWebDownload
Critical: NephthysNotify::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/10/06 19:11:35
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Earlier this day the server was using 185 MB of memory. (Virtual size)
I was running Nephthys 1.3 RC7 and will now upgrade to RC9.
I dropped Zora a mail. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Sep 16, 2006 7:59 am Post subject: |
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And again: Just 6 days of uptime.
Code: |
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 09/16/06 05:46:18
Nephthys: 2006/09/16 05:46:18: New 70.54.76.87:60385: Miss_understood
DevNet: NotifyAcceptingChannel Control 0 server Level sancient1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 09/16/06 05:46:18
Nephthys: 2006/09/16 05:46:18: New 67.168.187.142:1432: ByteMe
DevNet: NotifyAcceptingChannel Control 0 server Level sancient1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
Log: FemaleTorso1 fell out of the world!
Log: FemaleTorso2 fell out of the world!
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved hyper.dnsalias.net (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.dnsalias.net:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 5000
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Onvoldoende opslagruimte beschikbaar om deze opdracht te verwerken. (8)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 20474369 FArray
Critical: FArray::Realloc
Critical: 20474369*1
Critical: appLoadFileToArray
Critical: UNephthysWebDownload::FileSha256Base64
Critical: UNephthysSupportWebDownload::BuildArchiveList
Critical: UNephthysSupportWebDownload::SupportWebDownload
Critical: NephthysNotify::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/16/06 05:46:18
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Interesting detail is that it occurs every time shortly after level switch when a new player is joining _________________ Alter your reality...forever.
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Sat Sep 16, 2006 9:31 am Post subject: |
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Yet another time it happened in the sancient1 map. :shock:
Perhaps removing web support just for that sancient1 map could prevent that instance of the error. I think that can be done by removing sancient1.unr and all dependent packages from the linked archive. It's something to try after we learn if the idea I PMed helps at all.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Sep 16, 2006 11:45 am Post subject: |
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It's not really surprising it happens at SAncient1; It's the largest (in filesize) map I have running.
I temporarily removed ShamuQuest from the web support list.
The garbage collector mod has been added. _________________ Alter your reality...forever.
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Oct 02, 2006 3:07 am Post subject: |
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Another one at SAncient1:
Code: |
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 115 copyright 2005-2006 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ: Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ: Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=100 minutes, Next Map: svalley1 (timer starts after a player login)
Log: Loading: Package JCoopZ1NPTP
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
Log: FemaleTorso1 fell out of the world!
Log: FemaleTorso2 fell out of the world!
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved unreal.epicgames.com (207.135.145.19)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved hyper.dnsalias.net (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.dnsalias.net:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Nephthys: 2006/10/01 18:19:53: Dropping invalid data from 68.142.232.33:27243
Nephthys: 2006/10/01 18:20:16: Dropping invalid data from 68.142.232.32:27243
Nephthys: 2006/10/01 18:20:42: Dropping invalid data from 68.142.232.33:27243
Nephthys: 2006/10/01 18:21:32: Dropping invalid data from 68.142.232.33:27243
Log: Collecting garbage
Log: Purging garbage
Nephthys: 2006/10/01 18:29:27: Dropping invalid data from 68.142.232.33:27243
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 10/01/06 18:34:12
Nephthys: 2006/10/01 18:34:12: New 68.204.226.235:1272: tisle DeathHunter ShredderMan scamp RaGeLoOsE Jake
DevNet: NotifyAcceptingChannel Control 0 server Level sancient1.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
DevNet: Level server received: NETSPEED 2600
Log: Client netspeed is 2600
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Onvoldoende opslagruimte beschikbaar om deze opdracht te verwerken. (8)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 20474369 FArray
Critical: FArray::Realloc
Critical: 20474369*1
Critical: appLoadFileToArray
Critical: UNephthysWebDownload::FileSha256Base64
Critical: '..\HCMaps\sancient1.unr'
Critical: UNephthysSupportWebDownload::BuildArchiveList
Critical: UNephthysSupportWebDownload::SupportWebDownload
Critical: NephthysNotify::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/01/06 18:34:12
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This was with Nephthys web download ENABLED. I'll try it with the web download disabled for this map pack. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Mon Oct 02, 2006 1:50 pm Post subject: |
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Report this to the project leader of u227, He can solve it. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Oct 10, 2006 4:48 pm Post subject: |
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Code: |
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved master.thenerdnetwork.com (63.124.142.2)
ScriptLog: UdpServerUplink: Master Server is master.thenerdnetwork.com:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
Log: Resolved hyper.dnsalias.net (213.84.102.38)
ScriptLog: UdpServerUplink: Master Server is hyper.dnsalias.net:27900
ScriptLog: UdpServerUplink: Port 5557 successfully bound.
ScriptLog: UdpServerUplink: Resuming by request.
DevNet: Level server received: NETSPEED 5000
Log: Client netspeed is 5000
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Onvoldoende opslagruimte beschikbaar om deze opdracht te verwerken. (8)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 19273672 FArray
Critical: FArray::Realloc
Critical: 19273672*1
Critical: appLoadFileToArray
Critical: UNephthysWebDownload::FileSha256Base64
Critical: '..\HCMaps\outpost5.unr'
Critical: UNephthysSupportWebDownload::BuildArchiveList
Critical: UNephthysSupportWebDownload::SupportWebDownload
Critical: NephthysNotify::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/09/06 21:46:30
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_________________ Alter your reality...forever.
Hyper.nl Unreal Services
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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